The Sinister Seven - Coop / Survival / SP Maps

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Doomkid
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The Sinister Seven - Coop / Survival / SP Maps

#1

Post by Doomkid » Thu Jul 02, 2015 7:07 am

Hello Doomers :)

Today I present to you 7 sp/coop/survival maps, the "Sinister Seven".

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DOWNLOAD HERE: http://www.mediafire.com/download/la34p ... nSeven.zip

A few of these maps are retooled submissions to community projects and some are brand new turf. These are mostly vanilla compatible, although map07 has a few VPOs - Curse that low limit! Needless to say, this runs in ALL source ports, so no players are excluded.

This time around there is a story, which continues from the end of UAC Rebellion:
The UAC recovered from the destruction left in the rebel's wake. He had taken out most of the sinister minds in charge with brute force and even managed to close the gate to hell they had opened. Most of the survivors thought he was crazy, but some said he was a twisted hero who saw the bigger picture. The fact is, his attempt to stop the UAC failed - He was killed shortly after his return to Earth by a group of hostiles who had survived his rampage.

They immediately began rebuilding the destroyed facilities. They rewrote history, erasing the evidence that the UAC had ever experimented on humans, painted the rebel as nothing more than a "cold hearted lunatic", gained support and funding from Earth's remaining population and used it to continue their interdimensional research.

I knew the rebel personally. I was with the group of supporters who he let go. I knew the UAC were corrupt bastards as soon as people started going missing. I heard they killed the rebel and were rebuilding, so I prepared myself. Today, it happened - The sky turned a bright red. Two massive portals opened above us. The demonic aliens swept through our base and took out or possessed almost everyone.. Those evil UAC bastards had done it again, only worse. Their plan to brainwash the masses worked, and now destruction incarnate is pouring in from the sky.

I can't explain why they want to see the world burn - but here I am, presumably the only survivor in a military base full of hellspawn. It's time to put my training to the test. I know of a spot where I can escape to sea and ride this invasion out on the water. I wonder if anyone else has survived..
Now let's see some screenshots!

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I hope you all have fun with these. Difficulty levels are very thoroughly implemented, so if you're finding it too hard, just turn it down a notch! These should also be perfect for survival mode (one of my favorite gamemodes!)

All feedback is welcomed with open arms :)

DOWNLOAD HERE: http://www.mediafire.com/download/la34p ... nSeven.zip
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RE: The Sinister Seven - Coop / Survival / SP Maps

#2

Post by Doomkid » Thu Jul 16, 2015 10:08 am

Hey people, this was recently accepted to /idgames: http://www.doomworld.com/idgames/?file= ... nseven.zip

I sure would love a vote or some feedback. I live for that stuff! :)
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RE: The Sinister Seven - Coop / Survival / SP Maps

#3

Post by Combinebobnt » Tue Jul 21, 2015 5:34 am

I hate that fist sprite that is the rifle bayonet because its set up to make you think the range is beyond 64 units but it isn't please never again use that sprite and also the alpha shotgun is ugly as hell there is a reason they fixed it thank you. Earwax cacodemons
Last edited by Combinebobnt on Tue Jul 21, 2015 5:34 am, edited 1 time in total.

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RE: The Sinister Seven - Coop / Survival / SP Maps

#4

Post by Doomkid » Thu Jul 23, 2015 12:52 am

^I came

thx 4 in depth feedback

Yeah if I ever use the bayonet again I'll extend it's range but I probably won't. It's done it's time.
Last edited by Doomkid on Thu Jul 23, 2015 12:53 am, edited 1 time in total.
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RE: The Sinister Seven - Coop / Survival / SP Maps

#5

Post by Hardbash » Sat Jul 25, 2015 6:28 am

That was a great use of my time.
I used my own weapon pack so I didn't get to see the guns you included but the maps themselves were really fun to play.
Map07 was kinda meh aside from the fleshy and tech rooms, but Map05 was the best I think.
Shut up, nurse!

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RE: The Sinister Seven - Coop / Survival / SP Maps

#6

Post by Doomkid » Sat Jul 25, 2015 9:20 am

Awesome, I'm glad you enjoyed it!

You didn't miss anything by using custom guns - The changes were purely aesthetic. Thanks for commenting man! :)
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