Dynamic Lights problem

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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marcello
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Dynamic Lights problem

#1

Post by marcello » Mon Jul 13, 2015 6:12 pm

Hi there, I'm new in mapping and i'm trying to make some maps for Brutal Doom.
I use GZDoom builder and latest of Zandronum to test it. Before I used gzdoom.

I have a problem with dynamic lights, maybe zandronum is not set correct (default) because when I am in mapping I see this:

http://i.imgur.com/otEVONs.jpg

And then when I am in gameplay I get this:

http://i.imgur.com/3IJpBk8.png

I use Brutalv20.pk3 and that's it. Why I get this?

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Slim
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RE: Dynamic Lights problem

#2

Post by Slim » Mon Jul 13, 2015 6:14 pm

Well for starters, turn additive lighting off in Z&'s OGL options, makes the lights look muddy like that.

Otherwise I don't see another solution.
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arkore
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RE: Dynamic Lights problem

#3

Post by arkore » Mon Jul 13, 2015 6:20 pm

Yeah, something seems wrong with your video settings. Also, looks like you press F11 a few times, in-game. Try pressing it more times, to get it back down to 1.0.
Creator of Zone-F, Rocket Arena, Jail Break, Hellway Invasion, Hellstop, Bosses from Hell, Chillax II, and ArkDoom.

marcello
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RE: Dynamic Lights problem

#4

Post by marcello » Mon Jul 13, 2015 6:28 pm

I am very grateful!

http://i.imgur.com/xNV06hT.jpg

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Peanut
 
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RE: Dynamic Lights problem

#5

Post by Peanut » Tue Jul 14, 2015 1:41 am

Lookin' pretty good so far... missing somethin' though.
Last edited by Peanut on Tue Jul 14, 2015 1:41 am, edited 1 time in total.

marcello
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RE: Dynamic Lights problem

#6

Post by marcello » Wed Jul 15, 2015 5:33 am

Thrust me, they're really cool! I will release them when I will finish at least the third map!

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Peanut
 
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RE: Dynamic Lights problem

#7

Post by Peanut » Wed Jul 15, 2015 11:32 pm

marcello wrote: Thrust me
Never on a first date, sweetheart.

winkyface

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