Graphical issues with brutal doom using zandronum

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Ebolamorph
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Posts: 2
Joined: Tue Jun 23, 2015 3:04 am

Graphical issues with brutal doom using zandronum

#1

Post by Ebolamorph » Tue Jun 23, 2015 3:08 am

How do i get the game too look EXACTLY like it is on gzdoom while using zandronum? Im sick and tired of this stupid enviromental effect that makes things black and white and really dark at certain distances. I would really like to know

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Ænima
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Posts: 3583
Joined: Tue Jun 05, 2012 6:12 pm

RE: Graphical issues with brutal doom using zandronum

#2

Post by Ænima » Tue Jun 23, 2015 3:11 am

Can you post a screen of what you're talking about? It sounds kind of like a lighting mode, which you can set in your OpenGL options menu ingame.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
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Ebolamorph
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Posts: 2
Joined: Tue Jun 23, 2015 3:04 am

RE: Graphical issues with brutal doom using zandronum

#3

Post by Ebolamorph » Tue Jun 23, 2015 3:18 am

i honestly wish i could but it seems my saves are now corrupted -_-. Im gonna have to completely redo my controls and get back to where i was before i can post a screen. its gonna take a little bit
aqand now my screencaps arent saving....... goddammit
Last edited by Ebolamorph on Tue Jun 23, 2015 3:28 am, edited 1 time in total.

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