Diablo II -like Inventory

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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madcat
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Diablo II -like Inventory

#1

Post by madcat » Wed Apr 22, 2015 7:50 am

I have tried to divide the doom armor into four parts: Helmet , Chest Armor , Gloves and Boots.
This is what I came up with. All the sprites were done by screenshotting/stretching various items from Diablo I and Diablo II.

This wad allows the player to wear a mixture of different armor parts
( 9 types of Chest armor, 0 types of Helmet, 5 types of Gloves and 5 types of Boots ). So far the items only provide damage reduction (damagefactor) but I plan to make the gloves increase attack speed and boots to increase movement speed.

This will need some work still, such as a script that would give the player the damage reduction whenever he enters a new map, but that can wait for now.

Image

https://www.dropbox.com/s/0achuacn3l26v ... t.wad?dl=0

I think this could be a nice feature for Medieval RPG mods.

Pawlacz
 
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RE: Diablo II -like Inventory

#2

Post by Pawlacz » Sat Apr 25, 2015 2:36 pm

ooh that looks really nice.

Do you mind if I take your ACS for my mod? With credits off course.
Last edited by Pawlacz on Sat Apr 25, 2015 2:36 pm, edited 1 time in total.
my image album link: http://imgur.com/a/thn3O#0

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madcat
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RE: Diablo II -like Inventory

#3

Post by madcat » Sat Apr 25, 2015 7:51 pm

Feel free to use anything I ever made anywhere, but...this wad does not use any ACS. All is pure DECORATE and special font.

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NachtIntellect
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RE: Diablo II -like Inventory

#4

Post by NachtIntellect » Fri May 01, 2015 3:15 am

I am actually working on something similar well not Diablo but it is going to be Lore based, nice job.
Did you just bite me? Come here, I will bite you back bastard.

*UAC* Odine
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RE: Diablo II -like Inventory

#5

Post by *UAC* Odine » Mon May 04, 2015 12:40 am

Fantastic! This can be added to many game modes. just use your imagination!

Is there any way to drop the clothes back to the ground to pick a different one? or simply combine them together like vanilla when you pick it up?
Rip & Tear!

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madcat
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RE: Diablo II -like Inventory

#6

Post by madcat » Mon May 04, 2015 5:54 am

I thought I have put a huge object that serves as a tutorial in that map I made as an example. Well in case I forgot - there is a way how to drop, yes. The player starts with several special items that drop whatever he carries atm. This is again pure DECORATE and in case there is a mod that already uses a custom player class, then that mod would require a special ACS and a key bind that would start the dropping, since the items are given to the player by "player.startitem". There is one tricky part about it: The "armor, helmet,boots,gloves" work like powerprotection, so if you pick some normal armor while carrying those, the damage reduction would be terribly overpowered.

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