Doom 64 Sound Effects. Now with New Mastermind Sounds!

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Slim
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Doom 64 Sound Effects. Now with New Mastermind Sounds!

#1

Post by Slim » Wed Nov 06, 2013 6:56 pm

Get it here.

Despite the fact that PSXDoomSFX exists, I wanted to make one from the raw Doom 64 sounds, and gave the mastermind the Resurrector (Final Boss of Doom 64) sounds from Doom 64. So yeah, drop it in the skins folder and your ready to go! NOTE: There were no Revenants, Arch-Viles, or the Mastermind originally in D64, so their sounds are excluded. However, even though the Chaingunner wasn't in D64, he still uses the sounds that his zombie brothers make. So he's A-ok.

EDIT: Why'd I tag it as beta? I dunno why I did.
Last edited by Slim on Wed Nov 06, 2013 7:11 pm, edited 1 time in total.
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RE: Doom 64 Sound Effects. Now with New Mastermind Sounds!

#2

Post by Medicris » Wed Nov 06, 2013 7:35 pm

Just a note, the Doom 64 uses PSX Doom's sounds, and since N64 carts have very limited space, they were compressed to save room. This is also why Revenants, Archviles, Chaingunners and Masterminds never got in. N64 copies of the PSX sounds will be lower quality than the PSX originals.

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