DOOM II: Nightmare Relived

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Archfile
 
Posts: 31
Joined: Thu Jun 21, 2012 1:22 pm
Location: Finland

DOOM II: Nightmare Relived

#1

Post by Archfile » Sun Jun 24, 2012 9:58 pm

DOOM II: Nightmare Relived is a 32 map megawad I'm working on. The wad is aimed to work on vanilla.

Enjoy the DEMO! -------> http://www.speedyshare.com/fEYgt/DOOMWAD.zip

Enjoy some neat pictures! ------> http://imageshack.us/g/442/screenshotdoom201206250.png/

DEMO MAPS:

MAP01: Invasion BEGINS... again.
MAP02: Another one bites the Nukage
MAP03: The Jail
MAP04: Blood Facility
MAP05: Delta
MAP06: Fortress
MAP07: The Castle of Mancubus (FATCAMP)

Hellish
 
Posts: 43
Joined: Fri Jun 08, 2012 8:40 pm
Location: My GF house.

RE: DOOM II: Nightmare Relived

#2

Post by Hellish » Sun Jun 24, 2012 10:52 pm

Oh! Nice to see you working in this project again. Looking forward for the full release!
And... good luck!
WAT THE FOCK :v: ??!!11?1?1eLEven *Dubstep dramatization*
My secret to be badass:
Spoiler: Click here! (Open)
Thanks for the click. You now are officialy trolled by IGOR!
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Marine The Raccoon
 
Posts: 39
Joined: Mon Jun 25, 2012 3:50 pm

RE: DOOM II: Nightmare Relived

#3

Post by Marine The Raccoon » Mon Jun 25, 2012 9:00 pm

Nice wad. You really have to be proud of yourself what great mapping skills you have :)

katZune
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Location: Mexico! aka the hell gate

RE: DOOM II: Nightmare Relived

#4

Post by katZune » Tue Jun 26, 2012 2:49 pm

yeah i like them <3 , i played them in Doomsday and they work excellent
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
Ijon Tichy wrote:
Catastrophe wrote: Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here

only justice

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