Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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one_Two
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#1
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by one_Two » Sat Aug 24, 2013 9:10 pm
A map I've made this week, probably my best duel map so far. Tested on Oda and Zan (the plasma bump differs on each port, but it's the best I can get it). Please tell me what you think, thanks.
Spirit_Duel
[spoiler]

[/spoiler]
Last edited by
one_Two on Sun Aug 25, 2013 2:47 pm, edited 1 time in total.
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John Zombie
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#2
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by John Zombie » Sun Aug 25, 2013 3:31 pm
plasma door that opens only once on both sides is an awful idea, someone could just camp in front of teleport indefinitely and map gets broken.. I'd say to remove the door completely.
Other than that map layout seems sort of acceptable, but it should be tested to be sure
[quote=mr. Coherence]
Logging started at Sat Dec 28 00:47:52 2013
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00:48:10 <capodecima> can you post something here ?
00:48:29 <capodecima> decay just crap talk about me all time when beat me and after avoid my challenge lol
[/quote]
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one_Two
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#3
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by one_Two » Sun Aug 25, 2013 3:34 pm
John Zombie wrote:
plasma door that opens only once on both sides is an awful idea, someone could just camp in front of teleport indefinitely and map gets broken.. I'd say to remove the door completely.
Other than that map layout seems sort of acceptable, but it should be tested to be sure
Door changed, can be opened multiple times now, although I don't really get what you mean by camping in front of it. And yeah I'll carry on testing. Thanks.
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John Zombie
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#4
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by John Zombie » Sun Aug 25, 2013 3:44 pm
well, you could grab ssg, open door from outside so that opponent has the teleport as only way to reach you and then you camp the teleport indefinitely... basically the same thing that happens on idlctf map14 when the flag carrier is camping inside the teleport spot. got it now? :)
Last edited by
John Zombie on Sun Aug 25, 2013 3:47 pm, edited 1 time in total.
[quote=mr. Coherence]
Logging started at Sat Dec 28 00:47:52 2013
00:47:52 <capodecima>
http://zandronum.com/forum/showthread.p ... 8#pid55238
00:48:10 <capodecima> can you post something here ?
00:48:29 <capodecima> decay just crap talk about me all time when beat me and after avoid my challenge lol
[/quote]
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one_Two
- Addicted to Zandronum
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#5
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by one_Two » Sun Aug 25, 2013 3:51 pm
John Zombie wrote:
well, you could grab ssg, open door from outside so that opponent has the teleport as only way to reach you and then you camp the teleport indefinitely... basically the same thing that happens on idlctf map14 when the flag carrier is camping inside the teleport spot. got it now? :)
Not really, in previous version door was open permanently so they could come in from corridor or tele, now they can always open door.
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John Zombie
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#6
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by John Zombie » Sun Aug 25, 2013 4:12 pm
http://i.imgur.com/iOH1ebQ.jpg
if you wanted door to stay open once opened it's ok(and a better solution to opening it continuously nonetheless), problem is it worked like I previously described.
[quote=mr. Coherence]
Logging started at Sat Dec 28 00:47:52 2013
00:47:52 <capodecima>
http://zandronum.com/forum/showthread.p ... 8#pid55238
00:48:10 <capodecima> can you post something here ?
00:48:29 <capodecima> decay just crap talk about me all time when beat me and after avoid my challenge lol
[/quote]
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AlexMax
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#7
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by AlexMax » Sun Aug 25, 2013 4:55 pm
You need more DM starts. 3 is a low number of starts by any measure, but more importantly any number less than 4 and older ports won't open it period.
Linedef 188 is a zero-tagged lift and will break the entire map in older ports.
I suggest you keep around something like
WinMBF to smoke-test your maps against the real deal.
Last edited by
AlexMax on Sun Aug 25, 2013 4:56 pm, edited 1 time in total.
The only limit to my freedom is the inevitable closure of the
universe, as inevitable as your own last breath. And yet,
there remains time to create, to create, and escape.
Escape will make me God.
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one_Two
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#8
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by one_Two » Sun Aug 25, 2013 8:06 pm
AlexMax wrote:
You need more DM starts. 3 is a low number of starts by any measure, but more importantly any number less than 4 and older ports won't open it period.
Linedef 188 is a zero-tagged lift and will break the entire map in older ports.
I suggest you keep around something like
WinMBF to smoke-test your maps against the real deal.
Fixed all that.