RGA3, RGH Porting to Zandronum

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Post Reply
KenKazama
New User
Posts: 4
Joined: Sat Aug 03, 2013 2:30 am
Location: Sakhalin island, Russia

RGA3, RGH Porting to Zandronum

#1

Post by KenKazama » Sat Aug 03, 2013 3:34 am

Hi folks
This is my port of RGA3 and RGH to Zandronum. Nothing was changed. Works smoothly whitout crashed and something else.
Don't forget to use skulltag content if you wanna play it!

Screens from RGH:

ImageImageImage

From RGA3:
ImageImageImage


You can download all of them for test in my dropbox:
https://www.dropbox.com/sh/xb9i0b7psu9aitw/qXoMJ8qB_Z
Last edited by KenKazama on Tue Aug 06, 2013 12:28 pm, edited 1 time in total.

darkstar64
Forum Regular
Posts: 264
Joined: Sun Dec 09, 2012 3:48 am
Location: Canada

RE: RGA2, 3, RGH Porting to Zandronum

#2

Post by darkstar64 » Sat Aug 03, 2013 3:42 am

Shouldn't it work anyways as long as you use skulltag_data.pk3 and skulltag_actors.pk3? I've seen servers running RGA so it seems like it's working to me, unless I'm out of the loop. I don't really play RGA.
Last edited by darkstar64 on Sat Aug 03, 2013 6:33 am, edited 1 time in total.
Hypnotoad wrote:
That's a pony? I pegged him for some kind of skunk furry.

User avatar
-Jes-
Frequent Poster Miles card holder
Posts: 975
Joined: Fri Aug 03, 2012 9:55 am
Location: Void Zone

RE: RGA2, 3, RGH Porting to Zandronum

#3

Post by -Jes- » Sat Aug 03, 2013 4:22 am

I already have a Zandronum-dedicated standalone of RGA2 Refined in the works.

And yes, old RGA versions works as long as you load the ST files.

KenKazama
New User
Posts: 4
Joined: Sat Aug 03, 2013 2:30 am
Location: Sakhalin island, Russia

RE: RGA2, 3, RGH Porting to Zandronum

#4

Post by KenKazama » Sat Aug 03, 2013 4:47 am

Fully updated my first post.
-Jes- wrote: I already have a Zandronum-dedicated standalone of RGA2 Refined in the works.

And yes, old RGA versions works as long as you load the ST files.
Link to update, please?
Last edited by KenKazama on Sat Aug 03, 2013 4:48 am, edited 1 time in total.

User avatar
-Jes-
Frequent Poster Miles card holder
Posts: 975
Joined: Fri Aug 03, 2012 9:55 am
Location: Void Zone

RE: RGA2, 3, RGH Porting to Zandronum

#5

Post by -Jes- » Sat Aug 03, 2013 4:50 am

KenKazama wrote: Link to update, please?
It's not done yet. Still need to compress all the audio files. Couldn't do that on vacation time. :P
But now that it's august, I guess I'll have to go to work on that. D:

Besides, look at my hud, my hud is amazing...
Image
Last edited by -Jes- on Sat Aug 03, 2013 5:14 am, edited 1 time in total.

KenKazama
New User
Posts: 4
Joined: Sat Aug 03, 2013 2:30 am
Location: Sakhalin island, Russia

RE: RGA2, 3, RGH Porting to Zandronum

#6

Post by KenKazama » Sat Aug 03, 2013 5:25 am

Okay, waiting for it. I will remove my RGA2 port when you will release it ;)

User avatar
-Jes-
Frequent Poster Miles card holder
Posts: 975
Joined: Fri Aug 03, 2012 9:55 am
Location: Void Zone

RE: RGA2, 3, RGH Porting to Zandronum

#7

Post by -Jes- » Tue Aug 06, 2013 6:36 am

Yeah, it's done.

Hosting brought to you by Best Evarrrr:
Core file
Code file Ver 1.03
Monster file Ver 1.03
Last edited by -Jes- on Wed Aug 21, 2013 1:22 am, edited 1 time in total.

KenKazama
New User
Posts: 4
Joined: Sat Aug 03, 2013 2:30 am
Location: Sakhalin island, Russia

RE: RGA2, 3, RGH Porting to Zandronum

#8

Post by KenKazama » Tue Aug 06, 2013 12:21 pm

Allright, removing my rga2 :)
Did you placed your RGA2 topic on forum? You better place your one.
Last edited by KenKazama on Tue Aug 06, 2013 12:24 pm, edited 1 time in total.

User avatar
piratefinn
 
Posts: 44
Joined: Tue Oct 30, 2012 11:20 pm
Location: UK

RE: RGA3, RGH Porting to Zandronum

#9

Post by piratefinn » Tue Aug 06, 2013 7:24 pm

So hang on. this is to play it on Zandronum, even when it works on Zandronum anyway if you use the skulltag resources? Tell me if I'm wrong, as I'm lost here.
"This sorta situation gettin' kinda bad." "Kinda bad? This here's horrible we're gonna DIE!" "Yeah but I ain't worried." "How is you ain't worried?" "'Cus you can smack 'em all with yo dang-a-lang." "Oh snap, you're right." *whips out BFG*
I'm in game as CubedSoul.
Also we need a BFG similar to beta Doom, other words a Christmas gun.

4chon
New User
Posts: 4
Joined: Mon Aug 05, 2013 1:39 pm
Location: Poland

RE: RGA3, RGH Porting to Zandronum

#10

Post by 4chon » Wed Aug 07, 2013 11:55 am

I still getting this : Attempting to remap non-existent texture to everything..How to fix it? :/

User avatar
-Jes-
Frequent Poster Miles card holder
Posts: 975
Joined: Fri Aug 03, 2012 9:55 am
Location: Void Zone

RE: RGA3, RGH Porting to Zandronum

#11

Post by -Jes- » Wed Aug 07, 2013 6:43 pm

piratefinn wrote: So hang on. this is to play it on Zandronum, even when it works on Zandronum anyway if you use the skulltag resources? Tell me if I'm wrong, as I'm lost here.
Because one should not have to load additional content for compatability's sake when all but one monster (super shotgunner) can be compensated for with translations. (though I did defer to Realm667 on the Hectebus as well)
4chon wrote: I still getting this : Attempting to remap non-existent texture to everything..How to fix it? :/
non-issues that RGA2 Refined does not cause any of.
Check if your skins folder contains any files like St_hi-res.pk3, and move/delete them.

4chon
New User
Posts: 4
Joined: Mon Aug 05, 2013 1:39 pm
Location: Poland

RE: RGA3, RGH Porting to Zandronum

#12

Post by 4chon » Wed Aug 07, 2013 9:51 pm

I dont have any files in skins folder :v Only readme. :I

User avatar
piratefinn
 
Posts: 44
Joined: Tue Oct 30, 2012 11:20 pm
Location: UK

RE: RGA3, RGH Porting to Zandronum

#13

Post by piratefinn » Wed Aug 07, 2013 9:58 pm

Is this still the very much buggy RGA3 though with dodgy drops and perk display failing after one level though?
"This sorta situation gettin' kinda bad." "Kinda bad? This here's horrible we're gonna DIE!" "Yeah but I ain't worried." "How is you ain't worried?" "'Cus you can smack 'em all with yo dang-a-lang." "Oh snap, you're right." *whips out BFG*
I'm in game as CubedSoul.
Also we need a BFG similar to beta Doom, other words a Christmas gun.

User avatar
MrSetharoo
Forum Regular
Posts: 330
Joined: Wed Oct 24, 2012 4:27 pm
Location: Florida

RE: RGA3, RGH Porting to Zandronum

#14

Post by MrSetharoo » Mon Aug 12, 2013 12:59 am

I still don't know whats the difference between RGA2 and RGH

Also there isn't much need for a port because it does work with the skulltag resources anyways unless you're trying to make a much easier way to load it which I approve because it may be confusing to new people to have to load like 5 files just to play one mod
Last edited by MrSetharoo on Mon Aug 12, 2013 1:05 am, edited 1 time in total.

User avatar
-Jes-
Frequent Poster Miles card holder
Posts: 975
Joined: Fri Aug 03, 2012 9:55 am
Location: Void Zone

RE: RGA3, RGH Porting to Zandronum

#15

Post by -Jes- » Mon Aug 12, 2013 1:47 am

RGH is basically an old version of RGA2 with even MORE Realm667 monsters, double damage on everything and xhairs for extra casualism.
Oh, and significantly buggier weapon decorate plus a slower-acting recoil system.

And a nicely done Akimbo PP2000 spritehack.

Post Reply