HELP! - Making a Cap the Flag map.

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Galaxy_Stranger
 
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HELP! - Making a Cap the Flag map.

#1

Post by Galaxy_Stranger » Wed Jun 05, 2013 3:40 am

I made a CTF map and put out red and blue flags and they're displaying the default "no graphic" sprite. I have skulltag_data.pk3 and skulltag_actors.pk3. The flags are type 5130 and 5131. I'm also using ZDoom/UDMF format.

What should I check? ???

Qent
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RE: HELP! - Making a Cap the Flag map.

#2

Post by Qent » Wed Jun 05, 2013 6:19 am

Are you actually loading stactors/data?

Galaxy_Stranger
 
Posts: 21
Joined: Fri Oct 19, 2012 7:05 pm
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RE: HELP! - Making a Cap the Flag map.

#3

Post by Galaxy_Stranger » Wed Jun 05, 2013 10:25 pm

Ahh - that's what it was. I didn't realize I had to specify them.

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