A map
RE: A map "Took too F**kin' Long"
All the screenshot links give me errors. :c
Downloading anyways though.
Downloading anyways though.
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RE: A map "Took too F**kin' Long"
They do (now).
Looking nice btw
Looking nice btw
Last edited by UnTrustable on Tue Jun 04, 2013 8:46 pm, edited 1 time in total.
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RE: A map "Took too F**kin' Long"
i like some of the details i can see on the screenshots, not gonna play it(no offense), but looks good
RE: A map "Took too F**kin' Long"
WOW this map is hard. In singleplayer, at least. It's probably great for coop.
The map layout itself is great though, and the texture usage was PERFECT. The level of detail was also very respectable. Very nice theme going, and the music was a nice touch (very creepy).
There were a few missing textures though (I'll see if I can screenshot them tomorrow, it's late here), and there was one small nook that I somehow fell into and couldn't get out of (had to use fly cheat).
Other than that, very good map. Well worth the long time you put into it.
The map layout itself is great though, and the texture usage was PERFECT. The level of detail was also very respectable. Very nice theme going, and the music was a nice touch (very creepy).
There were a few missing textures though (I'll see if I can screenshot them tomorrow, it's late here), and there was one small nook that I somehow fell into and couldn't get out of (had to use fly cheat).
Other than that, very good map. Well worth the long time you put into it.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

