A map

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Stan
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A map

#1

Post by Stan » Tue Jun 04, 2013 7:45 pm

......
Last edited by Stan on Tue Jul 30, 2013 3:07 am, edited 1 time in total.

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Ænima
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RE: A map "Took too F**kin' Long"

#2

Post by Ænima » Tue Jun 04, 2013 7:46 pm

All the screenshot links give me errors. :c

Downloading anyways though.
Reinforcements: midgame Survival joining/respawning
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AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
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UnTrustable
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RE: A map "Took too F**kin' Long"

#3

Post by UnTrustable » Tue Jun 04, 2013 8:46 pm

They do (now).

Looking nice btw
Last edited by UnTrustable on Tue Jun 04, 2013 8:46 pm, edited 1 time in total.

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Lord_of_D:
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RE: A map "Took too F**kin' Long"

#4

Post by Lord_of_D: » Tue Jun 04, 2013 8:53 pm

i like some of the details i can see on the screenshots, not gonna play it(no offense), but looks good
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Ænima
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RE: A map "Took too F**kin' Long"

#5

Post by Ænima » Wed Jun 05, 2013 3:57 am

WOW this map is hard. In singleplayer, at least. It's probably great for coop.

The map layout itself is great though, and the texture usage was PERFECT. The level of detail was also very respectable. Very nice theme going, and the music was a nice touch (very creepy).

There were a few missing textures though (I'll see if I can screenshot them tomorrow, it's late here), and there was one small nook that I somehow fell into and couldn't get out of (had to use fly cheat).

Other than that, very good map. Well worth the long time you put into it.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

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