Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Stru
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#1
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by Stru » Thu May 30, 2013 7:40 pm
Just started out using Doom Builder last night, learning fairly quickly (kind of). Never built maps before and browsing some YT tutorials got me making some neat stuff. I'm having a few issues though that nobody seems to cover. This is one of them. The teleporter sector is all over the place!
I know the shortcuts on aligning textures, but these don't seem to align properly with those shortcut keys. In fact, nothing happens at all. The only way to align it is to properly adjust it to the main grid. But why does my texture have to be aligned to the entire grid when it's just a part of a sector? Is there a way to bypass this other than realigning my entire map?
Aragorn Based God I still got the mithril.
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Sicamore
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#2
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by Sicamore » Thu May 30, 2013 8:11 pm
You cannot change the floor/ceiling offsets in your map. The original Doom never implemented different coordinate offsets for flats because that would require loads more memory, something we didn't have the luxury of back then.
THERE IS however a way to do this today. It's called UDMF, and it's a map format. Use it for it is modern and supported by every modern sourceport, including ZDoom and Zandronum obviously. You can change offsets, and alot more in that format. Considering this map is in Doom2 format however, you may want to play around and learn the basics of mapping before attempting UDMF; the layout is harder and how you map is different and more advanced.
Last edited by
Sicamore on Thu May 30, 2013 8:16 pm, edited 1 time in total.
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Stru
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#3
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by Stru » Thu May 30, 2013 8:33 pm
Ahh, wonderful. Thank you for the support!
Aragorn Based God I still got the mithril.
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katZune
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- Location: Mexico! aka the hell gate
#4
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by katZune » Thu May 30, 2013 8:40 pm
yeah, UDMF is pretty good for make advanced maps, but as sicamore said, try to learn first doom in doom format and next UDMF, or if you can, first Doom in Hexen format
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)Ijon Tichy wrote:
Catastrophe wrote:
Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here
only
justice
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Peanut
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#5
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by Peanut » Sun Jun 02, 2013 6:10 am
katZune wrote:
...but as sicamore said, try to learn first doom in doom format and next UDMF...
And once that day comes where you are fluent in UDMF, I'd have to recommend that you check out
this little piece of program.
Good luck! :winkyface :heart :heart :heart :penis
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katZune
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- Location: Mexico! aka the hell gate
#6
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by katZune » Sun Jun 02, 2013 3:19 pm
oh yeah, GDB is pretty good, may think is only to make Opengl maps but no, its perfect for make every type of map because it have more features than the original DB2
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)Ijon Tichy wrote:
Catastrophe wrote:
Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here
only
justice
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Cruduxy
- Zandrone
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- Joined: Fri Jun 08, 2012 4:24 pm
#7
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by Cruduxy » Mon Jun 03, 2013 8:01 pm
Floor and ceiling : Use the grid to effectively place them.. or learn a better format
Wall textures : I always cheat and click shift+A.. :(
Last edited by
Cruduxy on Mon Jun 03, 2013 8:02 pm, edited 1 time in total.
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mr fiat
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#8
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by mr fiat » Mon Jun 03, 2013 8:28 pm
the easiest way to align flats in vanilla doom is to set your grid in doombuilder to 64 this way you never get a unaligned teleport texture but it might be tricky to place said texture on the location you want it to be.