[oldschool DM] Foul Play

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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BloodyAcid
Forum Regular
Posts: 294
Joined: Sat Jun 16, 2012 7:42 pm

[oldschool DM] Foul Play

#1

Post by BloodyAcid » Tue May 21, 2013 6:22 am

This is by far THE fastest map I've ever made, from start to completion, tallying at just over 3-ish hours over 2 days. I'm trying to focus on a better layout rather than over detail, so I'm trying my own "classic" style, so to say. Anyways, enjoy the map:

Mode: Deathmatch
Players: <8
Compat: Boom
Port: Any (No special effects)
Notes: Jumping is not recommended, but it doesn't matter. Any more than 8 players and it becomes too cramped to manuever.

Screenshots (don't mind the high gamma):

ImageImageImageImage

Download (new):
http://www.mediafire.com/?kdu6gb6dwg0s9ww

Download (old):
http://www.mediafire.com/?wfyx5ky29ky2ri6

All feedback is appreciated!
Last edited by BloodyAcid on Wed May 22, 2013 10:48 pm, edited 1 time in total.

darkstar64
Forum Regular
Posts: 264
Joined: Sun Dec 09, 2012 3:48 am
Location: Canada

RE: [oldschool DM] Foul Play

#2

Post by darkstar64 » Tue May 21, 2013 2:47 pm

Great map! Reminds me of the days when I started playing Skulltag back in 2005.
Hypnotoad wrote:
That's a pony? I pegged him for some kind of skunk furry.

BloodyAcid
Forum Regular
Posts: 294
Joined: Sat Jun 16, 2012 7:42 pm

RE: [oldschool DM] Foul Play

#3

Post by BloodyAcid » Wed May 22, 2013 10:48 pm

Thank you! I've updated the first post with some changes, and a midi.

Here's the final changelog

I've made several changes as follows:

*fixed exit door
*made computer terminals impassable (to prevent snagging)
*moved back door walkover trigger lines
*extended back cavern areas slightly
*modified spawn spots
*fixed bad spawn
*extended plasma tunnel and swapped it out for a bfg (you take about 40-50 damage going for it)
*other minor changes
*added mapinfo and midi

I'm ready to uplaod to idGames, so expect a new link soon

Temp mediafire link
http://www.mediafire.com/?kdu6gb6dwg0s9ww
Last edited by BloodyAcid on Wed May 22, 2013 10:48 pm, edited 1 time in total.

darkstar64
Forum Regular
Posts: 264
Joined: Sun Dec 09, 2012 3:48 am
Location: Canada

RE: [oldschool DM] Foul Play

#4

Post by darkstar64 » Wed May 22, 2013 10:58 pm

Awesome, love the changes. And if jumping is enabled, it makes it easier to grab the BFG without taking damage.
Hypnotoad wrote:
That's a pony? I pegged him for some kind of skunk furry.

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