The Mediocre Doom |Public Beta|

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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SassPD22
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Posts: 13
Joined: Tue Apr 09, 2013 4:03 pm

The Mediocre Doom |Public Beta|

#1

Post by SassPD22 » Wed Apr 24, 2013 6:37 pm

Hello, I'm SassPD22 and i'm here to talk about some wad that i made:
THE MEDIOCRE DOOM
Where everything is just as bland as fuck
The Wad will have 30 normal Maps, 4 Secret Maps and a couple of Deathmatch maps.

The Wad is divided by 6 MapGroups
Each MapGroup has 3 Maps and every 6 maps (starting from Map06) is a Boss Battle.

This version has Map01 through Map15, Secret01 and Secret02, and 3 Deathmatch maps as of the edit.

Screenshots Coming Soon

http://www.mediafire.com/?8mo40a8po3l1cco

Old versions
Beta 1: http://www.mediafire.com/?qabe5p7ep6qt9gq
Last edited by SassPD22 on Tue Apr 30, 2013 8:23 pm, edited 1 time in total.

one_Two
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Joined: Thu Jun 07, 2012 4:47 pm

RE: The Mediocre Doom |Public Beta|

#2

Post by one_Two » Wed Apr 24, 2013 6:42 pm

Reviewed this before, there's not great detailing or much to it but I kinda liked it.

SassPD22
New User
Posts: 13
Joined: Tue Apr 09, 2013 4:03 pm

RE: The Mediocre Doom |Public Beta|

#3

Post by SassPD22 » Tue Apr 30, 2013 5:59 pm

NEW VERSION!

Music change on Secret01
Added Map14 and Map15
Updated the Language Lump

http://www.mediafire.com/?8mo40a8po3l1cco

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Ænima
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Posts: 3582
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RE: The Mediocre Doom |Public Beta|

#4

Post by Ænima » Wed May 01, 2013 3:15 pm

These maps are worse than "mediocre". :/


In fact, most of them are just downright horrible. No offense.

Some critique:
  • the texturing made no sense
  • the layouts were boring and the architecture, for the most part, was blocky
  • gameplay was insanely easy, no challenge whatsoever
  • the use of ZDoom features like autosaves and deep water didn't seem to fit in. they felt "tacked on", to be honest (considering that the maps themselves looked 1997-era).
  • was the inclusion of a LANGUAGE lump even necessary?

I'd highly recommend practicing your mapping skills privately and testing your maps on your own (or with a few close friends), until you feel that you have something worth showing.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
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ShadeLT
Registered just to make one post
Posts: 1
Joined: Thu May 02, 2013 5:08 pm

RE: The Mediocre Doom |Public Beta|

#5

Post by ShadeLT » Thu May 02, 2013 5:14 pm

When I saw mediocre, I figured it'd be simplistic maps with enough monsters to prove a challenge. And yet, I saw completely bland/non-sensical maps, some of which are impossible to 100%. Seriously, 2 Cybruisers at map02? When you only have a shotgun at best? No health packs? What made me laugh (a little) was the fact that the area with the first Cybruiser was a secret. And in it, I see... a super shotgun. Way to make people strive for secrets. Going to delve in again, this time with an unfair advantage, since I do want to see how much I need to get a 100% in every map.

Edit: Yeah... No. Half the ceilings are too low, and by just barely, so it makes you wonder if you're supposed to crouch or the creator just f'ed up. Levels aren't mediocre at all - they're bland and they're unfair. Two things I thought of in map... 5: "Oh, let's put some random monsters for the player to fight with little to no cover, healthpacks or ammo. And afterwards, how about we put a megasphere right after the battle?" "Swimming is a fun idea, let's make the player swim around while under constant fire." The boss battle was the breaking point. You fight another Cybruiser and 4 Hell knights. On the other side of the map, you get a secret plasma gun, invincibility and ammo. Let me repeat that. On the other side of a square map, you get a secret plasma gun, invincibility and ammo. Oh, and the level ends once everyone is dead. Have fun.

Honestly? It seems to be a *cough* Baby's first doomwad. Not that I'm allowed to speak, per se, but I don't think the very first wads you make should be published...
Last edited by ShadeLT on Thu May 02, 2013 5:38 pm, edited 1 time in total.

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