Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Klofkac
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#1
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by Klofkac » Mon Apr 22, 2013 7:40 pm
So, this is a light saber.
It is retractable, emits light and sound if on. The attack itself is yet a simple swing that can one hit kill a Cybie...
RC2 version has blocking mechanism, try to figure it out, it has one little secret!
I was testing it in some degree, but I am not sure if it is completely stable. I made the code from scratch, sprites are partially homemade (I hope some spriter will make better light saber sprites, truecolour PNG is possible).
Spoiler: Some screenshots (Open)
TODO before full relese:
- Better sprites
- Possibly more saber movements
- Blocking of projectiles Check!
- No bugs
I'd like to see some feedback.
Download release candidate
Download release candidate 2
Last edited by
Klofkac on Tue Apr 23, 2013 8:16 pm, edited 1 time in total.
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one_Two
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#2
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by one_Two » Mon Apr 22, 2013 7:45 pm
Pretty nice, more movements are a must I reckon.
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Klofkac
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#3
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by Klofkac » Tue Apr 23, 2013 7:50 am
Update:
I decided to add new move = projectile blocking and its harder version - reflection.
I plan it making that when you hold fire, you go to block state and with release you actually swing'n'kill and possibly reflect projectile. Swing without blocking will be possible with short tapping of fire. Altfire is used to toggle the saber state (it alerts monsters when on).
Also, if you got another move suggerstions, tell them!
Last edited by
Klofkac on Tue Apr 23, 2013 7:52 am, edited 1 time in total.
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HexaDoken
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#4
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by HexaDoken » Tue Apr 23, 2013 8:14 am
This.... looks more like a noodle, really.
The sprite gets brutally cut off on my widescreen monitor
The animation is not smooth enough. Remember that you can use Offset keyword to generate the feel of smoothness without adding any more actual frames.
I was under the impression that lightsabers are thicker and longer. Like half of your height long, minus the handle.
I think hitting primary fire with your lightsaber off should do SOMETHING at least. Probably just turn it on.
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Klofkac
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#5
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by Klofkac » Tue Apr 23, 2013 8:19 am
(I hope some spriter will make better light saber sprites, truecolour PNG is possible)
TODO before full relese:
Didn't I say that I am not a spriter? I was focusing on DECORATE!
About the primary fire, I will add automatic turn on if it is off then... The altfire toggles its state allways.
Last edited by
Klofkac on Tue Apr 23, 2013 8:30 am, edited 1 time in total.
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agaures
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#6
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by agaures » Tue Apr 23, 2013 8:32 am
Shit! I never knew light sabers were that powerful. I took out a cyberdemon with only 2 or 3 hits.
Last edited by
agaures on Tue Apr 23, 2013 8:33 am, edited 1 time in total.
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
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Klofkac
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#7
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by Klofkac » Tue Apr 23, 2013 8:17 pm
Okay, RC2 is out.
It contains possibility to turn on saber with primary fire and block with holding primary fire, too. The blocking mechanism has a little secret.
Blocking isn't fools-thinking-they-can-protect-their-butt proof.
Also there is now one small passive ability.
Last edited by
Klofkac on Tue Apr 23, 2013 8:27 pm, edited 1 time in total.
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DooMAGE
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#8
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by DooMAGE » Wed Apr 24, 2013 10:43 pm
Hello, this item can be a pickup object?
If is already what is the doom ed number?
thanks.
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CloudFlash
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#9
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by CloudFlash » Sat Apr 27, 2013 2:55 pm
For more Saber movements, maybe you can use a_jump in fire state to add another swing animation? Like A_Jump(255, "Animation1","Animation2","etc.etc."...
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
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DooMAGE
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#10
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by DooMAGE » Mon Apr 29, 2013 8:38 pm
Man, your lightsaber works very well.
Keep the good work.