Many projects came and showed them that it's possible: All Out War 2, Ghouls versus Humans...
Now we can do it. Doom: Apocalypse will finally be completed.
Gameplay
Doom: Apocalypse is based around multiple games. At start, I'm working with the Domination gamemode, where each team must control certain points of the map to proceed.
The gameplay is also based around classes:
Human Team
[spoiler]--OFFENSIVE--
Marine: Jack of all trades, master of none. The marine is based on being the initial class in battle.
Weapons: Shotgun, Pistol, Chaingun, Fist.
Berserker: Armed with a chainsaw, his melee attacks and high HP prove that he can simply enter the fight and kill everything around him.
Weapons: Chainsaw.
Rocket Marine: Armed with a rocket launcher, his main focus is to wipe entire groups and mechs. He's fairly weak in close range fights.
Weapons: Rocket Launcher, Pistol, Fist.
--DEFENSIVE--
Sniper: Being a different kind of defensive soldier, the Sniper stays away from the fight, but still killing anything in his way. His weapon is extremely powerful, and will kill any weak monster (-100 HP)
Weapons: Sniper Rifle, Pistol, Fist.
Heavy Chaingunner: Slow but efficient, this class is based around protecting it's base. On the other hand, it's completely useless outside of his base, and will be killed fast.
Weapons: Heavy Chaingun, Fist.
--SUPPORT--
Medic: The medic serves on one purpose: Healing allies. His weapons are fairly weak, but his heal is extremely useful. A must have on any team.
Weapons: Heal Gun, Pistol, Fist.
Scout: Extremely quick and using a knife, the Scout will kill any minor demon that comes on his way. His special ability is becoming invisible and getting behind enemy lines, killing their long range attackers.
Weapons: Knife, Shotgun, Fist.
Plasma Gunner: His weapon doesn't do a lot of damage, and consumes a lot of ammo. Though, his projectiles can confuse enemies and even kill some of them.
Weapons: Plasma Gun, Pistol, Fist.
--SPECIAL WEAPONS--
Double Shotgun: Avaiable at base after some minutes.
BFG: Avaiable at base when the game is nearly over.
--MECHS--
Raider: Giant mech with double machine guns and rocket launchers. Fairly low HP. Spawns at the base's garage.
More classes coming soon.[/spoiler]
Demon Team:
[spoiler]--OFFENSIVE--
Pinky Demon: An high hp bruiser that excels in going in the middle of the fight and wiping the enemy team.
Weapon: Bite.
Lost Soul: A modified demon that has more HP and deals more damage than the normal Lost Soul. Additionally, it moves faster. Based around
confusing enemies and killing low health targets.
Weapon: Bite.
Arachnotron: Using his plasma gun to kill everything, he's based around wiping entire teams with it.
Weapon: Plasma Machine Gun.
--DEFENSIVE--
Sniper Zombie: Long range defender that is the countepart of the Sniper Marine.
Weapons: Sniper Rifle, Pistol, Fist.
Cacodemon: Giant flying meatball. Has high HP and it's projectiles deal high damage, but it's an extremely slow unit.
Weapons: Bite, Fireball.
--SUPPORT--
Archvile: Revives dead monsters and deal high damage. It's extremely easy to kill.
Weapons: Burn, Revive.
Imp: Not your average Imp Demon. It's a modified demon that now has the power to become invisible and kill marines with one stab. It lost his power to throw fireballs, though.
Weapons: Claws.
Hell Knight: Medium damage, but extremely high HP. Based around tanking in the middle of the fight, without the need to kill anything, only to be focused.
Weapons: Hellball, Claws.
--SPECIAL--
Baron of Hell: Avaiable after a few minutes. Is about the double of the Hell Knight.
Mancubus: Avaiable after a few minutes. Deals high damage and has high hp, but it's the slowest unit on the game.
--MECHS--
Cyberdemon: Sends extremely powerful rockets that consumes everything they hit. Also, has the highest HP in the game.
More coming soon.[/spoiler]
Gamemodes:
[spoiler]Domination - Capture several points on the map and keep them to score. The team that gets a certain score first wins.
More coming soon.[/spoiler]
Maps:
[spoiler]Map01: First Invasion (Joager) - 80%
Note: Only need to apply lightning, put some textures in.
Screens:

Map02:
Map03:
Map04:
Map05:
Map06:
Map07:
Map08:
Map09:
Map10:[/spoiler]
We are recruiting! if you want to help the project, contact me here or on Skype: Oplelo.
We need every kind of help: mappers, coders...




