Questions about running a Zandronum / Wrath of Cronos / Chillax server

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Zanserv
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Questions about running a Zandronum / Wrath of Cronos / Chillax server

#1

Post by Zanserv » Thu Mar 28, 2013 6:32 am

So I'm working on getting up a Zandronum server running the Doom 2 iwad, Wrath of Cronos 1.3c, and Chillax. It seems to work, though I experienced an "Address not mapped to object (signal 11)" crash on MAP03. I also noticed that most other servers are running some modified version of Zandronum (listed as 1.0-r120819-2011M instead of 1.0-r120819-2011, which is what version is reported with the official Zandronum 1.0 download).

So basically, if anyone on here is "in the know," I'd like some input on how I should set this thing up to make sure it's nice and stable. Should I be running a different version of Zandronum (are the 2011M servers all running the kpatch version)?

Also, when the server initially runs, I get a lot of "Unknown patch in texture," "Icon not found," "Tried to register class more than once," "Unknown class name," and notes about two things having the same doomednum.

Relevant info:

Crash log (including list of wads and command line):

Code: Select all

*** Fatal Error ***
Address not mapped to object (signal 11)
Address: 0x18

System: Linux 2.6.32-042stab072.10 #1 SMP Wed Jan 16 18:54:05 MSK 2013 i686 GNU/Linux
GCC version: 4.4.5

Zandronum version 1.0 (Aug 19 2012)

Command line: ./zandronum-server -iwad doom2.wad -file skulltag_data.pk3 -file skulltag_actors.pk3 -file chillax-v9.7.1.wad -file wrathofcronosnothexenpatch.pk3 -file wrathofcronosr1_3c.pk3 -file wrathofcronosdoomcompatpatch3b.pk3 -file woclessblood.wad -file woc-unof-instanthpnumbers.pk3 -file wochudfixer.pk3 +exec rocchillax.cfg -host

Wad 0: zandronum.pk3
Wad 1: doom2.wad
Wad 2: skulltag_data.pk3
Wad 3: skulltag_actors.pk3
Wad 4: chillax-v9.7.1.wad
Wad 5: wrathofcronosnothexenpatch.pk3
Wad 6: wrathofcronosr1_3c.pk3
Wad 7: wrathofcronosdoomcompatpatch3b.pk3
Wad 8: woclessblood.wad
Wad 9: woc-unof-instanthpnumbers.pk3
Wad 10: wochudfixer.pk3

Current map: MAP03

viewx = 0
viewy = 0
viewz = 0
viewangle = 0
Edit: Also, sorry if this is in the wrong place (not sure if setting up a server is considered a "project"). I wasn't sure where to put it, but obviously feel free to move it if it belongs elsewhere.
Last edited by Zanserv on Thu Mar 28, 2013 6:42 am, edited 1 time in total.

Lollipop
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RE: Questions about running a Zandronum / Wrath of Cronos / Chillax server

#2

Post by Lollipop » Sun Apr 28, 2013 3:36 pm

duh?....
Well, I havent tried to host a server like that one, but I can tell you what the errors mean:
unknown patch in texture: Means, that there is a patch missing, that the texture uses. That Means, that a part of the texture is missing, textures are made of patches that are assembled in different ways.
IDK about icon not found, never got that error IMO
tried to register class more than once: you have the same class loaded, for example if you had ripped off the darkimp from skulltag data and added it in somewhere, and you load both that and skultlag data, then the same decorate item is loaded twice, causeing an error, as it cant be defined twice.
Unknown class name: must mean that its trying to read a decorate actor that don't exist somewhere
two Things having same doomednum is because they have, you load something wrong.

also, to prevent these errors, you can just go and write Down the Wads another server is using and then put those in the loading in the same order, then the problem should be non-existent.
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HexaDoken
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RE: Questions about running a Zandronum / Wrath of Cronos / Chillax server

#3

Post by HexaDoken » Mon Apr 29, 2013 4:17 am

All the errors present here(with the obvious exception of "Address not mapped to object (signal 11)") are the fault of the mod author and they should not really bother you. It's not like you can do much against them anyway.

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-Jes-
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RE: Questions about running a Zandronum / Wrath of Cronos / Chillax server

#4

Post by -Jes- » Mon Apr 29, 2013 6:02 am

1. WoC is up to 1.4D. Scoot, scoot now!

2. Ignore the signal 11 error and just host again, as the bug itself is notorious for being unexplainable and (typically) rare.

3. 2011M isn't KPatch, though latest KPatch is based on it. Besides, neither are necessary, and you should only really bother with them if you have a specific need for the additions in them.

4. You can generally ignore most errors in the loading console that aren't colored, as well as some that are. You should only be worried if they a: are red, b: cause significant issues ingame.

5. This should arguably have been posted in the HELP & SUPPORT section.

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