XenHud and DevilHuntersHud

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Qent
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RE: XenHud and DevilHuntersHud

#21

Post by Qent » Tue Oct 30, 2012 4:37 pm

[quote=whodunitfinal5c.pk3/TEAMINFO.txt]

Code: Select all

clearteams 

Team InnocentTeam
{
	AllowCustomPlayerColor
}


Team MurdererTeam
{
	AllowCustomPlayerColor
}
[/quote] There's your problem. Yes, you will have to disable (or swap out) custom HUDs every time you play something with custom teams.

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DevilHunter
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RE: XenHud and DevilHuntersHud

#22

Post by DevilHunter » Mon Nov 05, 2012 7:17 pm

Meh.. Well, It wasn't that that pleged me before.. It was about the main WDI HUD that screwed up. It would look like a huge stripe at the bottom, and the HUD icons didn't show up right. However, removing that and hires fonts, it returned to normal. So anyhow.. I dunno.. I need to update the OP.

Anyone have any suggestions or questions? I'm running dry of ideas here :/

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DevilHunter
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RE: XenHud and DevilHuntersHud

#23

Post by DevilHunter » Wed Dec 19, 2012 4:43 pm

Welp, I fixed a bug.. Somehow Slade3 derped and put STARMS where it should read STPTS. This only affects the Normal Hud when playing in Competive Wads, such as CTF and junk. STPTS reads as Scores in the Statusbar.

If anyone has any suggestions or Questions.. Feel Free to ask. I might just be done with this hud, since there isn't much more I can do to it. I will fix up the NoMug Versions later, I was running low on fuel last night, so I forgot em..

Stay tuned... :o

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DevilHunter
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RE: XenHud and DevilHuntersHud

#24

Post by DevilHunter » Thu Jan 03, 2013 10:17 pm

Ok so.. I fixed the Post. Appearnly I was under a Time Limit so, I was rushing to put them up, and had no time to check.

Enjoy :p

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Luke
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RE: XenHud and DevilHuntersHud

#25

Post by Luke » Thu Jan 03, 2013 11:23 pm

DevilHunter wrote:If anyone has any suggestions or Questions.. Feel Free to ask
I have a suggestion: if I tested every version and if I remember correctly (has been a while since I removed it from the skin folder due to that problem with WDI), every hud displays: HEALTH, ARMOR, AMMO.
What I want to suggest is an alternate version that displays those values in their original position: AMMO, HEALTH, ARMOR.
Another idea (this might be more complex to achieve) is to add a sub-menu voice under the hud menu (or in another menu) that lets the player chosing the order. :smile:
Last edited by Luke on Thu Jan 03, 2013 11:25 pm, edited 1 time in total.

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DevilHunter
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RE: XenHud and DevilHuntersHud

#26

Post by DevilHunter » Fri Jan 04, 2013 1:53 am

Luke wrote:
DevilHunter wrote:If anyone has any suggestions or Questions.. Feel Free to ask
I have a suggestion: if I tested every version and if I remember correctly (has been a while since I removed it from the skin folder due to that problem with WDI), every hud displays: HEALTH, ARMOR, AMMO.
What I want to suggest is an alternate version that displays those values in their original position: AMMO, HEALTH, ARMOR.
Well, I think its like that in the Normal Hud, but I'll try. It's a bitch to figure out where everything turns up with the coordinates.
Luke wrote: Another idea (this might be more complex to achieve) is to add a sub-menu voice under the hud menu (or in another menu) that lets the player chosing the order. :smile:
I.. do not get what your suggesting there. Please explain more, and.. I'm not even sure if such a thing is possible...

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Luke
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RE: XenHud and DevilHuntersHud

#27

Post by Luke » Fri Jan 04, 2013 5:53 am

DevilHunter wrote:I.. do not get what your suggesting there. Please explain more, and.. I'm not even sure if such a thing is possible...
I was still talking about the order in which the Ammunitions, Armor and Health are displayed on the hud. What I meant to suggest was to make a unique file which has options to set in the option menu, which can change the order in which those statistics are displayed on the hud, so that I could start the game and choose to display HEALTH, ARMOR, AMMO or AMMO, HEALTH, ARMOR without having to exit the game and change file.

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DevilHunter
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RE: XenHud and DevilHuntersHud

#28

Post by DevilHunter » Fri Jan 04, 2013 11:13 pm

hmm.. Well, that is a bit out of my touch.. seeing as Im still a nub at making mods. I just felt like fixing up these huds, since I liked em. If anyone that reads this knows how to do what Luke suggested, be my guest, but If it is possible, I would like to learn it.

The Rearranging Part I can do. Just give me a few days.. I have to get some time to pull hairs out while figuring out how it should all look.

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DevilHunter
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RE: XenHud and DevilHuntersHud

#29

Post by DevilHunter » Mon Feb 18, 2013 8:57 pm

Alright well, after a long while.. being distracted and all, I finally got around to doing in that Request, however the switching part, I dunno.. Looks like nobody knows, or cares to tell us how to do that..

ANYHOW, here is a screenshot.. Is this how you want it luke??
Spoiler: Screenshot (Open)
Image
If need be, I can move the Weapon and Key Icons.. But it may take awhile.

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