Jumpmaze3 v5preview (short mappack, more to come)

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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n3mesis
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Jumpmaze3 v5preview (short mappack, more to come)

#1

Post by n3mesis » Fri Feb 01, 2013 9:58 pm

Ok so you know about Jump maze by Cyber, there's also Jump Maze 2, Jumpix I and Ii and neojumpmaze. I also heard of Jump Town and I made Jumparty. Well now I'm leading Jump Maze 3 founded by Doomfiend. If he were to return, he may do as he wishes.

For the picky people -> http://www.mediafire.com/?l9ki7dm70t26xjs

I haven't been able to map, I've done a little ACS.
Map65: Back to the basics - DoomFiend - 90%
Map66: Sendo Reaper's Resting Place - DoomFiend - 95%
Map67: DoomKiller's Lava Palace - xxdoomkillerxx / master garo - 60%
Map68: Blast to the past - Metalhead? - 95%

For Next version...
Map69: Toxic Lab - MAY NOT ADD - 50%
Map70: Jungle River - 10%
Map71-75 are open for the next version, get them in before March.
IRC channel #jumparty
Don't use scripts 900 or higher. Also don't use script 200 / 500
Last edited by n3mesis on Tue Feb 05, 2013 1:04 am, edited 1 time in total.

one_Two
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RE: Jump Maze 3

#2

Post by one_Two » Fri Feb 01, 2013 10:02 pm

Also lightmaze :3

Ruin
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RE: Jump Maze 3

#3

Post by Ruin » Fri Feb 01, 2013 10:04 pm

Doomfiend (aka Lt.Fiend) would like to speak to Nemesis directly over IRC. As he never gave anyone permission to re-assume control of this project with his content in it.
Last edited by Ruin on Fri Feb 01, 2013 10:05 pm, edited 1 time in total.
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agaures
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RE: Jump Maze 3

#4

Post by agaures » Fri Feb 01, 2013 10:28 pm

Well i don't mind making a map for this but as for jumptown, it hasn't had much work done on it because we lack mappers.
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything

n3mesis
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RE: Jump Maze 3

#5

Post by n3mesis » Fri Feb 01, 2013 10:35 pm

Ruin, he told me he's okay with it and he may help me with it :O he's apparently glad I liked his work, as he said.
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infer
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RE: Jump Maze 3

#6

Post by infer » Fri Feb 01, 2013 11:32 pm

Blast to the Past is made by Metalhead.

n3mesis
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RE: Jump Maze 3

#7

Post by n3mesis » Fri Feb 01, 2013 11:56 pm

I think if I hurry before my pc crashes I might be able to get a version up but no screens until I get a new video card
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Ruin
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RE: Jump Maze 3

#8

Post by Ruin » Sat Feb 02, 2013 12:34 am

Please have something up soon. Be it a link to the wad itself or screenshots. The thread is subject to removal if nothing is shown.
"Secondly, <PRO> is utter shit, and they're only "known" because almost all of them are also staff." - /vr/

n3mesis
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RE: Jump Maze 3

#9

Post by n3mesis » Sat Feb 02, 2013 2:44 am

Ruin I need a few days I'm busy now my computers not working plus the rules don't say work in progress projects have to show screens, only releases.
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Disguise
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RE: Jump Maze 3

#10

Post by Disguise » Sat Feb 02, 2013 3:36 am

Sorry to break your bubble but... it's common sense to show some screenshots if you post a project (released or otherwise), so that people can see that you have indeed worked on it. Numbers/percentages mean nothing, at least for me.
Image

BloodyAcid
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RE: Jump Maze 3

#11

Post by BloodyAcid » Sat Feb 02, 2013 6:55 pm

n3mesis wrote: Ruin I need a few days I'm busy now my computers not working plus the rules don't say work in progress projects have to show screens, only releases.
I'm pretty sure "releases" include work in progresses - as in, "released" images and media for wips

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Luke
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RE: Jump Maze 3

#12

Post by Luke » Sat Feb 02, 2013 11:03 pm

I had the idea to ressurect this project and n3mesis decided to help me.
We talked about the wad and what it needs to be done first, and if you're waiting for screenshoots you've to wait a lot to see something new; the thing the wad needs most of everything is to have its texture conflicts solved, so we're going to extract the custom textures used in jm3 that use the same name of textures used in the other wads, rename them so that we don't have conflicts, pack them with the rest of the textures, open each map and correct the name of the textures.
Pretty much a long and very, VERY, boring job.

About the maps that we decided to keep, or better about the maps we decided to exclude, this has been done since we play jumpmaze quite often, and we know what is a good map, and what is not, what the players like and what not.
This wad has great potential and if we have a ****load of jumpmaze projects today is because jm3 has been abandoned and the mappers started other projects since the mainline was broken.

By the way I wasn't here, I didn't say anything, and honestly, I don't know who we are neither what we're supposed to do here.

n3mesis
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RE: Jump Maze 3

#13

Post by n3mesis » Sun Feb 03, 2013 8:23 pm

I was traveling for the weekend, do not abyss I might get a version up tomorrow (very little work will be done on it)

Edit: HERE!!! -> http://www.mediafire.com/?l9ki7dm70t26xjs
Its 62 mb, sorry D: I can't do screens.

Edit 2: So when I get to 6th or 7th version of jm3, ill say it is a finished project.
Last edited by n3mesis on Tue Feb 05, 2013 1:01 am, edited 1 time in total.
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n3mesis
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RE: Jumpmaze3 v5preview (short mappack, more to come)

#14

Post by n3mesis » Sun Feb 17, 2013 8:50 pm

My computer isnt working, this is on hold for a few eweeks, maybe a month.
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