oT_duel map01.

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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one_Two
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oT_duel map01.

#1

Post by one_Two » Fri Feb 08, 2013 6:15 pm

Springy and I intend to do a duel map pack, dunno how far we'll get with it but here is map01 from my oT_duel map's (working title) Let me know what you think, any problems etc..

in game Screenshot:

[spoiler]Image[/spoiler]

map01, DL link - http://www.mediafire.com/?8cia6nsr7xm18sm
Last edited by one_Two on Thu Feb 14, 2013 5:33 pm, edited 1 time in total.

Springy
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RE: oT_duel map01.

#2

Post by Springy » Fri Feb 08, 2013 6:39 pm

Looks familiar. Nice work so far sunshine. I may upload screens of mine at some point (in a different thread of course).
[quote=Zero X Diamond ]Careful, you don't want to push that Pikachu dude to action. Who knows what unspeakable things lie in store for you? Maybe he'll... send you another nasty tweet![/quote]
[quote=Sonter_Man]Autism runs amok on zandaemon[/quote]

one_Two
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RE: oT_duel map01.

#3

Post by one_Two » Fri Feb 08, 2013 7:04 pm

Springy wrote: Looks familiar. Nice work so far sunshine. I may upload screens of mine at some point (in a different thread of course).
Yeah cheers, did a little bit of outside work. Wondering whether to add a plasma :/

one_Two
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RE: oT_duel map01.

#4

Post by one_Two » Thu Feb 14, 2013 5:30 pm

Bit of an update, will update dl link in a bit.

[spoiler]ImageImage[/spoiler]

Cruduxy
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RE: oT_duel map01.

#5

Post by Cruduxy » Thu Feb 14, 2013 6:57 pm

Looking good, maybe a bit of refine to the edge of the stairs in second picture because it looks a bit odd.
P.S. Crash : "Hey Cutie ;)" <-NOW I KNOW WHO YOU SPENT VALENTINE WITH
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one_Two
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RE: oT_duel map01.

#6

Post by one_Two » Thu Feb 14, 2013 7:36 pm

Cruduxy wrote: Looking good, maybe a bit of refine to the edge of the stairs in second picture because it looks a bit odd.
P.S. Crash : "Hey Cutie ;)" <-NOW I KNOW WHO YOU SPENT VALENTINE WITH
Yeah good point, if you take the steps from the furthest angle you can up there in no time so I may box it off, not sure. I'm usually not too good at making aesthetically nice stairs.
Crash and me <3

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AlexMax
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RE: oT_duel map01.

#7

Post by AlexMax » Sun Feb 17, 2013 2:49 am

I like the layout. Blue armor in the exit makes me sadface, though, it's one of the most powerful items in the game and it's just sitting there in the exit.
The only limit to my freedom is the inevitable closure of the
universe, as inevitable as your own last breath. And yet,
there remains time to create, to create, and escape.

Escape will make me God.

one_Two
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RE: oT_duel map01.

#8

Post by one_Two » Sun Feb 17, 2013 3:05 am

It makes you sad because it should be somewhere harder to get or..? TBH items don't matter too much in duel imo. Thanks for trying it out.

Springy
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RE: oT_duel map01.

#9

Post by Springy » Sun Feb 17, 2013 12:11 pm

one_Two wrote: It makes you sad because it should be somewhere harder to get or..? TBH items don't matter too much in duel imo. Thanks for trying it out.
The placement of items does matter in a way. What about XFire? BFG right in the centre, anyone can get it easily.
[quote=Zero X Diamond ]Careful, you don't want to push that Pikachu dude to action. Who knows what unspeakable things lie in store for you? Maybe he'll... send you another nasty tweet![/quote]
[quote=Sonter_Man]Autism runs amok on zandaemon[/quote]

one_Two
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RE: oT_duel map01.

#10

Post by one_Two » Sun Feb 17, 2013 1:08 pm

Springy wrote:
one_Two wrote: It makes you sad because it should be somewhere harder to get or..? TBH items don't matter too much in duel imo. Thanks for trying it out.
The placement of items does matter in a way. What about XFire? BFG right in the centre, anyone can get it easily.
Well I guess health power ups more because you don't usually live for long in duel, it might make a 3 or 4 frag difference max.

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