Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Zetsui
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- Posts: 43
- Joined: Fri Jun 22, 2012 10:22 pm
#1
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by Zetsui » Thu Oct 18, 2012 1:51 am
Last edited by
Zetsui on Thu Oct 18, 2012 1:53 am, edited 1 time in total.
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Llewellyn
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#2
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by Llewellyn » Thu Oct 18, 2012 3:12 am
The map Geometry is not actually as similar as say, the screenshots claim. Either the hi-res textures make the map look small or the map is small, because the hills were much more pronounced in the original (to allow players to hide from enemies) and the cliff sides were much less steep (to allow players to jump off the side and use it as a height advantage). And the whole map in general looks TINY.
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Zetsui
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- Posts: 43
- Joined: Fri Jun 22, 2012 10:22 pm
#3
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by Zetsui » Thu Oct 18, 2012 3:27 am
Its more the textures than the actual map, although granted it is a bit smaller due to the lack of vehicles and the engine itself. The ground textures are blown up to double their original size to avoid obvious patterns, making them around 640x640. I plan on testing this build with a few colleagues and releasing a video of those tests. If it feels way too small, ill increase the dimensions. It is after all a WIP. Thanks for the feedback!
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Llewellyn
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#4
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by Llewellyn » Thu Oct 18, 2012 5:13 am
Well I mean if you compare a spartan size to an avarage tree size, then the map WOULD be tiny otherwise those trees are HUGE.
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Zetsui
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- Posts: 43
- Joined: Fri Jun 22, 2012 10:22 pm
#5
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by Zetsui » Thu Oct 18, 2012 5:34 am
Oh haha, yeah those trees are actually massive, they are my attempt at redwood-like trees.
Heres some proportion shots:
