Lucifer's Rising

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Pedro Vc
New User
Posts: 2
Joined: Sat Sep 22, 2012 10:49 pm

Lucifer's Rising

#1

Post by Pedro Vc » Sat Sep 22, 2012 11:18 pm

Again, my old project

Features:

- Various new weapons, including chainsaws with coupled chainguns (or vice-versa), quad shotguns, double plasma rifles....
- Some new enemies
- 3D Floors, dynamic lights and various GzDoom features.
- 32 maps with unstoppable carnage and action.
- Much gore.

Plot:

It's 2444 and basically, you are a dead marine, ressurected by UAC and turned in a super weapon/zombie/marine/robot with super powers. And sure, the demons escape from hell and start a new apocalypse. With everyone in deeply shit, and no chance to stop the invasion, the only chance to save the world is go down in hell, kill the 4 hell's kings (Baal, Belial, Astaroth & Asmodeus), and after, the Devil himself.....

Titlepic:

Image


[======Map Progress======]

Map01 - Uac Bio Lab II - 99
Map02 - Toxic Depot - 99%
Map03 - Tech Center - 99%
Map04 - Computer Processing - 99%
Map05 - Central Station - 99
Map07 - Dark Woods of the Serpent - 99%
Map08 - Altar of Sacrifice - 99%
Map09 - Seasons in the Abyss - 99%
Map31 - UAC Bio Lab - 99%

Downloads:

Demo 2.0 (9 maps): http://www.mediafire.com/?z6y998qha72257k

For the latest versions of Gzdoom, Zandronum or Skulltag. OpenGl only
There's 8 player starts per level, but i can't ensure 100% coop compatibility. Play at your own risk

Bugs :
-In Map03, you can block the cyberdemon spawnspot and get stucked. If this happens, please noclip and use mdk to exit the level


Screen Shots:
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Dynomic
 
Posts: 30
Joined: Sun Jun 10, 2012 7:16 pm

RE: Lucifer's Rising

#2

Post by Dynomic » Sat Sep 22, 2012 11:49 pm

Goodness, that is quite the sight.

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