After the Holocaust

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Sergeant_Mark_IV
 
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After the Holocaust

#1

Post by Sergeant_Mark_IV » Sat Sep 01, 2012 12:59 am

http://www.mediafire.com/?soq9m2gqvukwkj7

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This is a remake of Downtown, the 13rd level of Doom 2. I think Downtown is supposed to be the climax of Doom 2. You finally reach an urban area looking for an Evac, survivors, or something like that, but you find yourself alone in a cold, depressing, and desolate place with a horrible smell of death. You see bodies hanging on light posts like trophies. It's the end of humankind. Your friends, your family, everyone is dead! And now only hellspawn walks over earth. They are hungry, and they want you! Now you finally know the mean of the word "Doom". I think Downtown is where the game really starts.

I ever wanted to see a modern remake of this level for Zdoom. For this map, I decided to use some concept ideas from games like Fallout 3, Resident Evil 2, and others.
The map is huge and completely non-linear. The player is free to explore the city, find supplies, and make many strategies to engage the monsters in different ways. The map yet keeps a key positioning that resembles the routes of the original map.


The map makes heavy use of 3D floors, but if you are a Software render user, don't worry, I haven't added any Slopped 3D floors. You will able to see all 3D floors if you are using the latest version of ZDoom, or Zandronum's Software renderer.

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Medicris
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RE: After the Holocaust

#2

Post by Medicris » Sat Sep 01, 2012 2:01 am

Oh my god

Everything about this map fits perfectly. Lagged in software in open areas, but one of the very few maps I'd say is "worth it".

Those Action Doom sprites kinda looked odd though, the cigarettes on the ground and all, but that's all I could really say about aesthetics.
Last edited by Medicris on Sat Sep 01, 2012 2:02 am, edited 1 time in total.

roman6a
 
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RE: After the Holocaust

#3

Post by roman6a » Sat Sep 01, 2012 5:17 am

this looks like a really good map, mind if i bestbot a server with this today? also is it compatible with wep wads? i wanna add samsara into the mix

Cruduxy
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RE: After the Holocaust

#4

Post by Cruduxy » Sat Sep 01, 2012 3:29 pm

This map is a very great remake gj..
Also I hate one of the teleports because it dead-ended me >_>
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one_Two
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RE: After the Holocaust

#5

Post by one_Two » Sat Sep 01, 2012 4:39 pm

Yes nice map, good graphics, though shouldn't you be able to go through the broken windows?

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Medicris
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RE: After the Holocaust

#6

Post by Medicris » Sat Sep 01, 2012 5:32 pm

Indeed, I should ask: is this map supposed to be played with jumping and crouching on or off? I don't want to cheat or break it.

Sergeant_Mark_IV
 
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RE: After the Holocaust

#7

Post by Sergeant_Mark_IV » Sat Sep 01, 2012 10:09 pm

Medicris wrote: Indeed, I should ask: is this map supposed to be played with jumping and crouching on or off? I don't want to cheat or break it.
I think you are not even going to finish this map without jumping.

This is a map made for Zdoomers. You can even rocket jump in this map and you are not going to break it. (actually, you can skip some areas by rocket jumping, but it will trigger some monster teleports earlier, and make things much harder. Still, I don't call it "breaking the map", I just call it "alternative routes" xD)


one_Two wrote: Yes nice map, good graphics, though shouldn't you be able to go through the broken windows?
Sorry for this. I couldn't think about anything better to prevent the player from getting into the fast food restaurant than placing invisible walls :S

roman6a wrote: this looks like a really good map, mind if i bestbot a server with this today? also is it compatible with wep wads? i wanna add samsara into the mix

Yes. Its compatible with any weapon or monster replacement wads. Actually, I made this map with Brutal Doom gameplay in mind.
And its ok to host it. I placed 8 player start locations.
Last edited by Sergeant_Mark_IV on Sat Sep 01, 2012 10:10 pm, edited 1 time in total.

Hece
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RE: After the Holocaust

#8

Post by Hece » Sun Sep 02, 2012 6:25 am

This map is totally awesome, though it really should have own weapons :3

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ibm5155
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RE: After the Holocaust

#9

Post by ibm5155 » Mon Sep 03, 2012 1:25 am

16-600fps at software and 28-70fps at opengl
Well, So the minimun required pc i would sugest a core i7 2,6GHz for software render and/or intel HD 3000 for opengl ^^ (100% a nvidia geforce 9400gt could get better fps at opengl, because nvidia for some "reason" run better with zandronum/gzdoom)

Nice map but I was jumping on the bridge and for some unlucky i found some invisible block line =/ try to put something there that blocks the player on the bridge...

Sergeant_Mark_IV
 
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RE: After the Holocaust

#10

Post by Sergeant_Mark_IV » Mon Sep 03, 2012 3:42 am

ibm5155 wrote: 16-600fps at software and 28-70fps at opengl
Well, So the minimun required pc i would sugest a core i7 2,6GHz for software render and/or intel HD 3000 for opengl ^^ (100% a nvidia geforce 9400gt could get better fps at opengl, because nvidia for some "reason" run better with zandronum/gzdoom)

Nice map but I was jumping on the bridge and for some unlucky i found some invisible block line =/ try to put something there that blocks the player on the bridge...
lol, I can run it always over 30fps in OpenGL, and I have an i3 2120, 4GB Raam DDR3, and Intel HD 2000. I think you should check your configs, dude. Check if its adjusted for "speed" instead quality, and if its still gets too much lag, disable dynamic lights and the fake contrast.

Hece wrote: This map is totally awesome, though it really should have own weapons :3
Well, it was made with Brutal Doom gameplay in mind. You should give it a try. Or you can try with Hideous Destructor, for a more immersible survival felling.

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-Jes-
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RE: After the Holocaust

#11

Post by -Jes- » Mon Sep 03, 2012 12:18 pm

It doesn't help that Ati predictably runs an OpenGL app such as Zandro like shit.

This map sure did take mine down a few notches.

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