True Eternity Engine HUD - v2

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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TDRR
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True Eternity Engine HUD - v2

#1

Post by TDRR » Tue Dec 16, 2025 4:56 am

A nearly pixel-perfect recreation of the Eternity Engine modern HUD, as accurate as I could get it universally with SBARINFO. Values showing a slash separating the current count from the max count can't align dynamically with SBARINFO, so they're spaced as if they were always at their max digit count. Health and armor also have similar coloring depending on their values just like in the original port.

Eternity's modern HUD doesn't really support deathmatch, so I repurposed the "kills" counter in DM to show the frags you earn. And finally, if a weapon uses secondary ammo, it'll be shown instead of the max primary ammo amount.

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Last edited by TDRR on Sat Dec 27, 2025 6:07 pm, edited 1 time in total.
Where can I go from Your Spirit? Or where can I flee from Your presence? If I ascend to heaven, You are there; If I make my bed in Sheol, behold, You are there. (Psalms 139:7-8, NASB)
My Discord tag is @tdrr, and it's my preferred contact method. I also check PMs here from time to time.
I also have a Discord server for my projects.

Fused
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Re: True Eternity Engine HUD - v1

#2

Post by Fused » Tue Dec 23, 2025 1:46 pm

I really like the slick design, definitely a good HUD to have available as an override.
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TDRR
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Re: True Eternity Engine HUD - v2

#3

Post by TDRR » Sat Dec 27, 2025 6:08 pm

Minor update to add the selected inventory item to the top left corner. Eternity doesn't support the modern HUD in Heretic nor Hexen so I just did the easiest thing that fits.
Where can I go from Your Spirit? Or where can I flee from Your presence? If I ascend to heaven, You are there; If I make my bed in Sheol, behold, You are there. (Psalms 139:7-8, NASB)
My Discord tag is @tdrr, and it's my preferred contact method. I also check PMs here from time to time.
I also have a Discord server for my projects.

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