You are right, such a mod was easy to make - it only took few hours. https://www.dropbox.com/s/vlfslk7cxmi7y ... .wad?raw=1Javulas wrote: ↑Sun Jan 13, 2019 10:39 pmI got Ultimate Doom and Doom 2 for a friend on Steam. I want to play some easier map wads with her since it'll be a bit more her speed but since those are easy-peasy for me I wonder how difficult it'd be to make a mod that gives you two classes to pick from where one is just regular, unchanged doomguy, and another where it's doomguy but everything is harder...
For example,
1. all damage he takes is multiplied by 1.3 (or thereabouts)
2. moves a little slower
3. ammo pickups yield fewer units
4. health pickups are reduced in amount healed (e.g. medikit 25 to 17)
5. weapon damage is slightly reduced
I imagine this wouldn't be too difficult to whip up but then again this is why I'm posting it into this thread because I can't do it.
- All damage taken by the special player class is multiplied by 1.3
- He moves at 80% speed
- Big Ammo boxes only give him cca 60-80% the ammo ( I have left the small ammo pickups intact )
- Stimpack only gives him 8 health, Medikit gives him 17 ( I have left SoulSphere, Megasphere and the Berserk intact )
- his weapons only do cca 60-80% damage
Know that the ammo given by picking up weapons is the same for both the player classes. Also know that this mod can't work well with any other mod that re-edits the already existing weapons, ammo and health - and any new weapons that use their own ammo will not be affected anyhow.
