[BETA] Zombie Horde 2

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Fused
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[BETA] Zombie Horde 2

#1

Post by Fused » Tue Oct 16, 2018 11:28 am

Image A mod for Zandronum 3.2.1

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Zombie Horde 2 is a mod that has been in development for years by Xsnake, starting off as a simple passion project all the way back in 2010.
With many features and original gameplay, Zombie Horde was quickly a staple in the community with numerous servers containing an ever growing number of players.

I have taken over the development of Zombie Horde in 2016 and since then been working on creating a new version that attempts to capture what made the mod great and expand greatly on what is possible.

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In Zombie Horde you play many different community and developer-made maps.
As a human you will have to survive the hordes of zombies that come to infect and kill you.
As a Zombie, you infect everyone. No mercy.

Please note that Zombie Horde 2 is a total reboot. This means that the mod has been developed from the ground up, and will in no way be related to the code base of Zombie Horde by Xsnake.

Weapons, tools, abilities
The Zombie Horde 2 arsenal will continue to grow. As a human or zombie you start with a base arsenal, but you will also be able to play maps and find new weaponry.
Spoiler: Weapons, tools, abilities (Open)

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Pump-action shotgun
Effective for medium damage at short range.
Fire: Fire an accurate multi pellet shot at your target.
Alt-fire: A quick defense for close zombies. fires a wide-spread multi pellet shot with quick cocking.

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Double-barreled shotgun
Effective for medium damage and big knockback at short range.
Fire: Fire a devastating 20-pellet shot at your target, with massive knockback.
Alt-fire: Fire a single barrel with half the power.

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Woundable chain gun
Effective up to medium range.
Fire: shoot many bullets at a high rate of fire. Effective for crowd control.
Alt-fire: preparatory wound up for quicker firing when needed

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Bolt-action sniper
Highly effective up to high ranges.
Fire: Fire a deadly bolt for high damage, but slow firing rate.
Alt-fire: optionable zoom for higher ranges.

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9mm pistol
As a last resort, when all else fails.
The pistol gives the humans greater speed.
Fire: Fire a small bullet for low damage but fairly high rate of fire and low knockback.

Human tools

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Flame grenade
Great defense tool, can be thrown varied distances.
Fire: Unpin and steady. Hold longer for further throw.
Alt-Fire: Having second thoughts? You can always repin.

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Jack's gun
The infamous gun from Jack, a real zombie killer.
Fire: Shoots a massive rain of bullets, destroying everything it touches.

Zombie abilities

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Push ability
Push away blocking obstacles with this ability

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Acid-spit attack
A deadly spit. Damages, blinds and significantly slows down your target.
When this ability has fully cooled down, you will spit a bigger ball of acid.
Acid with a cooldown will have less effect on your target.

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Lunge attack
Make a giant leap to your opponent. Distance can be modified.

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Vision pulse ability
Gain knowledge of your target's positions and reveal those that hide from you.
Spoiler: Screenshots (Open)
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Technical information / Developing your own map.

Zombie Horde was build on contributions of new maps, and I'm happily accepting your own attempt at a Zombie Horde 2 map! Making a map is extremely simple, and does not require any ACS if you're not comfortable with it. The best place to start your own map is by reading the wiki page created for first time mappers: https://github.com/RoyDefined/zombiehor ... _first_map Alternatively, you can join the Discord and ask many veteran and current Zombie Horde players for tips and suggestions. You can find it in my signature, or click at the link at the bottom of the post.

I have played the old Zombie Horde up until beta 28 (zh-beta28). What can I expect to see upon release, which is different compared to the old version?
  • A mod remade with the latest features of Zandronum.
  • Improved visuals, from sprites to textures.
  • Responsive weaponry that allows you to switch between each weapon quickly.
  • Beautiful new maps with improved scripting and features.
  • Old maps, remade for Zombie Horde 2, which received great visual improvements, scripting and bug fixing.
  • All the original maps!
  • Extended modding potential.
  • Improved player handling.
  • An extended list of client and server configuration to configure the game to your liking.
  • Improved mapping features and tools, allowing making a map for Zombie Horde incredibly easy.
  • An advanced HUD system.
  • Synchronization features that put the client in control and provides great responsive visuals.
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Zombie Horde 2 provides its own credits as part of the builds. Please look into the CREDITS lump of each build for more information.

Honorable mention
  • Xsnake, for making all of this possible.
Thank you to all the present and future mappers and testers as well.



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Click here to view all builds
There are multiple different versions available. Please choose the one that applies properly.

Click here to go to the wiki and read about the builds
You can read more about the different versions on the wiki.

Click here to view all official servers in WebDoomer
Zombie Horde 2 is hosted on Zandronum. Official servers are available and can be joined through Doomseeker.

Extra links
ZDoom thread
Doomworld thread
Join the Discord for questions or help
View the Zombie Horde 2 wiki

This mod will require at least Zandronum 3.2 to play.
This mod has been compiled using BCC.
This mod is made for OpenGL. Software mode has been supported to a certain playable extent, but we strongly encourage the use of OpenGL rendering to get the most out of everything.

This thread will be updated frequently. Any criticism or feedback is appreciated.
Last edited by Fused on Thu Nov 13, 2025 9:52 am, edited 71 times in total.

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[BETA] Re: Zombie Horde 2

#2

Post by Zakken » Wed Oct 17, 2018 1:08 am

We live in a timeline where Zombie Horde 2 came about before Despacito 2 and Fortnite 2 and for that, we are truly blessed.

I assume ZH2 will be a standalone mod not to be used together with ZH1, right? What will become of ZH1's various mapsets?

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[BETA] Re: Zombie Horde 2

#3

Post by Fused » Wed Oct 17, 2018 6:40 am

Zakken wrote:
Wed Oct 17, 2018 1:08 am
We live in a timeline where Zombie Horde 2 came about before Despacito 2 and Fortnite 2 and for that, we are truly blessed.

I assume ZH2 will be a standalone mod not to be used together with ZH1, right? What will become of ZH1's various mapsets?
ZH2 is standalone. ZH2 was based of the unreleased ZH-Beta29, but everything has either be remade or improved.
The mapset is also remade, or the maps that will be released anyways. I plan on releasing a mappack with the old maps, but it requires me to rewrite its code.
If people would really want this, I can do a big chunk before release. Otherwise I will stick to releasing updated maps first, which of I already have plenty almost done.
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[BETA] Re: Zombie Horde 2

#4

Post by fr blood » Wed Oct 17, 2018 11:52 am

Too bad holidays are over already, it was the best period to try out Zombie Horde, now the servers are dead again.

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[BETA] Re: Zombie Horde 2

#5

Post by NeonLights95 » Wed Oct 17, 2018 3:37 pm

I like the look of this mod. But I may want to be a tester, not a mapper.
I'm a newcomer here and I only gather resources.

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[BETA] Re: Zombie Horde 2

#6

Post by Zheg » Sat Oct 20, 2018 2:50 am

yes please revive this
i hope you can bring old maps like ghost town
and grenade jumps lol
good old times

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[BETA] Re: Zombie Horde 2

#7

Post by Poto » Fri Oct 26, 2018 1:41 pm

We should wait for December

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[BETA] Re: Zombie Horde 2

#8

Post by Zakken » Mon Jun 17, 2019 4:31 pm

That is very unfortunate, but such is the direction that Zandronum modding in general is headed to, what with the port's painfully slow development cycle and all. Here's to hoping this situation changes ASAP...

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[BETA] Re: Zombie Horde 2 is coming

#9

Post by Zakken » Sat Sep 09, 2023 2:18 am

Exciting news for sure! Long live ZH!

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[BETA] Re: Zombie Horde 2 - Join the Discord!

#10

Post by Fused » Fri Sep 22, 2023 11:39 am

With the growing development of Zombie Horde 2 and relatable projects I have decided to create a Discord server for people to join.
If you're interested in following the development of Zombie Horde 2, but also other Doom projects including upcoming ones, then feel free to join.
click here
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[BETA] Re: Zombie Horde 2 - Join the Discord!

#11

Post by Jetx121 » Mon Oct 30, 2023 2:20 am

oh WOW!!!! didn't know Zombie Horde 2 was back in development, i will start migrating my (a bit abandoned lately) ZH mappack to this when it's finished 👀👀👀👀

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[BETA] Re: Zombie Horde 2 - Join the Discord!

#12

Post by Fused » Tue Oct 31, 2023 8:09 pm

Jetx121 wrote:
Mon Oct 30, 2023 2:20 am
oh WOW!!!! didn't know Zombie Horde 2 was back in development, i will start migrating my (a bit abandoned lately) ZH mappack to this when it's finished 👀👀👀👀
I'm glad to hear you are excited! There have been a handful of people who started to contribute to Zombie Horde and just like with them I am more than happy to provide you with an early devbuild to help you get started with developing or migrating your map, as there is currently no fixed date when the first version is actually being released. Please mind that due to the majority of differences compared to the original Zombie Horde, migrating your map can be a longer process than you might expect. I am planning on setting up a wiki page in the near future to help with this but in the meantime I can personally share required information and even some tools to easily migrate the various textures and actors to a new version. Perhaps you can join the Discord or send your username so I can send you the files, as I am not looking at the forums often.
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[BETA] Re: Zombie Horde 2

#13

Post by Fused » Thu Oct 03, 2024 7:47 am

Last edited by Fused on Wed Nov 12, 2025 9:11 am, edited 2 times in total.
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[BETA] Re: Zombie Horde 2 - Teaser Trailer release

#14

Post by Fused » Sun Oct 13, 2024 7:00 pm

Humans. Are you running yet?

The Teaser Trailer for Zombie Horde 2 is now online!
https://www.youtube.com/watch?v=M4Qk6MtHZoc

(I genuinely can't figure out how to embed Youtube videos on this forum)
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[BETA] Re: Zombie Horde 2 - Teaser Trailer release

#15

Post by Ænima » Mon Dec 16, 2024 6:37 am

Well color me excited. :redface:
Fused wrote:
Sun Oct 13, 2024 7:00 pm
(I genuinely can't figure out how to embed Youtube videos on this forum)
Yeah they're definitely broken. I came back from a multi-year Zandronum hiatus to find that literally every embedded Youtube link on the forums is broken, including all of my project threads. Kinda a bummer because I don't use ModDB, so these project forums are my only means of advertising what I've made. Just noticed my signature links are broken too, even though the threads still exist.
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[BETA] Re: Zombie Horde 2

#16

Post by Fused » Thu Nov 13, 2025 10:13 am

I'm quite bad at keeping forum threads up to date, so I would like to make this post to update this thread and to inform of the latest developments.
All developments are up to date in my Discord, below is a summary of current developments.
The main page has also been updated with updated details.


Zombie Horde 2's first beta has been released!
As of a few weeks, you will now be able to play Zombie Horde 2 by finding one of its servers in Doomseeker! This is as easy as getting Doomseeker, query for Zandronum servers, and joining them.
Zombie Horde 2 is a total conversion, and as such Doom 2 is not required for download. Anybody can play!
We've done a few updates by now and the current beta is at v1.1.1, with v1.2.0 just around the corner.

Click here to get the latest builds
You will be able to download the latest build of Zombie Horde 2. This folder will contain the latest version of the mod and will be updated with the next one as well.

Click here to open WebDoomer
To easily view the server activity of official Zombie Horde 2 servers, you can use WebDoomer and quickly view them.


Contributing to Zombie Horde 2
Zombie Horde 2 consists of many user-made maps, and I'd love to see many more new maps appear!
Making a map is incredibly easy, and you don't even need to write any ACS if you are not comfortable with it.

Click here to view the wiki page
The best way to start is by checking out the wiki and reading how to make your first map.

You can also join my Discord and receive personal help. Get the link below.


Join the Discord!
Zombie Horde 2 and many other projects are actively discussed in my Discord. The best thing you can do if you want help or to contribute is join. Also feel free to join just to conversate or ask anything else.

Link: https://discord.roydefined.com/
Direct link: https://discord.gg/ne6WcTCHpj
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