For freeware projects based on Doom? I think that's probably fine.2.5d_camper wrote: ↑Wed Oct 15, 2025 8:35 pmYes, if there's an actor code and a model code, the model loads into the game even without sprites. In these screenshots, I used ipk3 file that don't contain monster sprites, but their models still load if I upload a model pack ds-models.pk3 along with the ipk3.HellBlade64 wrote: ↑Wed Oct 15, 2025 3:03 pmAs for your next question, do you mean like using 3D Doom models with Freedoom or other games directly made from Doom? If you load 3D models for Doom monsters, weapons, enemies, etc., then any other game that share assets or code with Doom will accept and use the models, too. e.g. Chex Quest, Freedoom.Spoiler: (Open)I wanted to ask if it is encouraged (or not encouraged) to upload models to my game that does not have commercial Doom-wads and resources? Am I correct in understanding that these models weren't created by id Software and aren't subject to the same strict restrictions as sprites and other Doom assets? And can FreeDoom-like games be created using them, with full credits, of course?
3D models pack for zandronum/GZdoom
- HellBlade64
- Forum Regular
- Posts: 115
- Joined: Mon Aug 13, 2012 9:03 pm
- Contact:
Re: 3D models pack for zandronum/GZdoom
-
2.5d_camper
- Posts: 20
- Joined: Sat Jul 12, 2025 8:53 pm
- Location: Tatarstan
Re: 3D models pack for zandronum/GZdoom
Yes, for free projects, as a hobby.
- HellBlade64
- Forum Regular
- Posts: 115
- Joined: Mon Aug 13, 2012 9:03 pm
- Contact:
Re: 3D models pack for zandronum/GZdoom
Then you really don't have anything to worry about. Except for some members new and old who have stuck around, the community is a shell of what it used to be.
Realistically, nobody's gonna care that much, but I''m interested. :)

