Taking place between DOOM and DOOM II, you begin in the Amazon Rainforest tracking down the demonic horde that has kickstarted the invasion of Earth. These demons have been chasing the populace of Rio deeper into the heart of the Amazon, and you can't wait to kick their sorry butts off of Earth! But what mysterious figure has initiated this invasion? That's for you to find out. Cooperative/Deathmatch compatible 13 map episode.
Tested successfully in GZDoom v4.14.2 and Zandronum v3.2.1
Download now: https://action.fapnow.xyz/zandronum/dow ... savior.wad
Required IWAD: DOOM2.wad
Map Info:
UMDF format
Freelook/jumping/crouching allowed
Use Hardware rendering
Release trailer:
phpBB [media]
Screenshots:
https://imgur.com/BEf88nj
https://imgur.com/FGxDMrn
https://imgur.com/wzYN8lX
https://imgur.com/7bZvk0H
https://imgur.com/RwOsDUU
Check out the OST: https://soundcloud.com/cordswitch-bos/sets/doomsavior
Level list:
MAP01 - "Auto Limbo"
MAP02 - "Amazon"
MAP03 - "Amazon River"
MAP04 - "Escape Tunnel"
MAP05 - "Nova Volcano"
MAP06 - "Storage Basement"
MAP07 - "Vault"
MAP08 - "Nova's Innards"
MAP09 - "Temple"
MAP10 - "Sacrificial Altar"
MAP11 - "?"
MAP12 - "Nova Exit"
MAP13 - "Old Wheel"
Notes:
This episode includes minor differences between single-player and other game modes, so specific secrets are only obtainable in single-player. There are items that can be activated in your inventory, please remember to bind your keys so that they can be used. Although this is not a vanilla experience, you do not need to jump to complete this episode, but you may jump (or crouch) if you please. Some smaller maps without much content are still deathmatch compatible and show greater value in that game mode.
Thank you Forgets, Caco, Christophine, May, Pigment, Kyren, Aquarian, Gatling, and Tamaguen for playtesting!!
This might be my only WAD, I'm not sure, I've just spent a lot of on and off time working on it since 2019 and I messed around in the engine doing whatever popped into my head. I had no intention in making an episode when I started, but I hope you enjoy!
Credits:
Mancubus and the KDiZD Team: Stalagmites and Stalactite
zrrion the insect: Skull Tree
Xim, Daniel, 3D Realms, and Epic Megagames: Nuclear missile launcher
Captain Awesome and Xaser: Root Pack
CaptainToenail and Necrodome: Necrodome Rocks
CaptainToenail: Liquid Fountains / Limestone cave formations / Bound Marines / Exhumed / Necrodome / Hexx
whirledtsar, Ettingrinder, the Hexen 64 devs: Hexen tree and leaf variants
Bloax: Hell Trees
Ghastly_dragon, Tormentor667: Rain Simple
Ghastly, SolarSnowfall: Cinder
BouncyTEM, XV Sound Effect Library: Lava Flow / Wind / Explosions 'n Stuff
CaptainToenail and TimeSplitters: Creepy Crows / Wolf Howl / Distant Gun Fire
Gothic, Xaser, Jimmy, and Minigunner: Corpse Pile
TODM, Eternal Doom, Doom64Hunter: Hanging Marines
That_One_Doom_Mod and Wh1teFang: Fist Redux
Doomedarchviledemon: Piggy
Mor'ladim, Jojikiba: Crow
Ghastly_dragon, Doomedarchviledemon, FreeSounds: Sheep
fenderc01 and scalliano: PSX Fire Skies
Andrew Haslam: Haslam's Book Store of Doom
Reganess: System Vices
Steve Rescoe: SKYEWOOD
Patobottos: night.aiff
Chaos Hamster: Atmos-Froschteich
DBJ87 and yuraofthehairfan: Allied Marines Pack and bound pack
The Monster Resource Wad, AKA. Humans.wad
Yuyu3 for the hexen resources
Gothic, and Lobotomy Software / Raven Software for sprites and edits
Sprites: ID Software, DBJ87, Mark Quinn, Anthony Cole, Xim, CaptainToenail, FuzzballFox, Alando1, Skulltag
Sprite Edit: DBJ87
Brightmaps Edit: DBJ87
SFX: Custom, That_One_Doom_Mod, Doom3, CthulhuCultist, Tormentor667, Skulltag Team, Eriance, Raven Software, Rise of the Triad,
Xim's Marine Pack, Doom64
scalliano, Ghastly (ZScript conversion) for UAC content/zombies
elend, TheMrCat for work lights
Melvin, Ghastly Dragon (ZScript conversion) for units
DavidRaven, Tormentor667, Id Software, the Skulltag Team, Ghastly Dragon, Xim, Fuzzballfox for sprites
DavidRaven, ItsNatureToDie (altdeath) for sprite edits
Virtue for the UAC robot
Tormentor667, Cyb, Vader, ItsNatureToDie for sprite edits
DeVloek, Ozymandias81, yuraofthehairfan, zrrion the insect, Eriance for the haedexebus
Duck Duck Pony: pineapple splat on freesound.org
Everythingsounds: Cave Drips on freesound.org
Annie Griffin: Shamanic Chants on freesound.org
MrPokephile: Zombie Flesh Bites on freesound.org
Efecto Fundador: Mystical Caverns on freesound.org
InspectorJ: Waterfall, Large, A.wav on freesound.org
Lake Waves 2.wav by Benboncan -- https://freesound.org/s/67884/ -- License: Attribution 4.0
Iwan Gabovitch for "Tribal Battle Chants/Shouts" Copyright 2012 on [http://qubodup.net]
"The Series 8000 Sound Effects Library" from Sound Ideas provided by BouncyTEM
FORGSC by n Beats. FORGCR and GATLHR by -sihiL. GATLHR edited Lord Saladin. Original PR by super12pl.
GATLDE is originally "demon dying.wav" by THE_bizniss. It was converted and compressed into .ogg format. It and a link to its license can be found at https://freesound.org/s/37823/
MSNORE voiced by sadboysuss, license - CC-BY-SA
The Mothroach™ was submitted by me with the username ValuedEmployee under a standard art license, CC BY-SA 3.0, and permits commercial use.
The Mothroach™ is derivative of the original SS13 moth sprites created by the user Fury which is under the Attribution license.
If I've missed any, don't hesitate to reach out so I can edit this lump!
(There's probably credits in here to projects that aren't in the WAD anymore cause I removed some)
The WAD's music I've created myself, but many of the freesound.org samples were used in them.
I'm releasing the music under a CC BY-NC-SA 4.0 license, so share away but please shout me out!
- Cordswitch Bos