Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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TDRR
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- Posts: 253
- Joined: Thu Jun 28, 2018 9:13 pm
- Location: Venezuela
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#1
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by TDRR » Sun Sep 14, 2025 12:00 am
Bunch of (largely singleplayer) mods (sometimes TCs) I made for Zandronum I stopped working on very long ago (for some, like 5 years ago!) that hadn't ever seen the light of day. I'm most likely not doing anything with them ever again but I figured I might as well release them mostly as they are, as honestly not much more than little curiosities. Maybe someone finds them interesting or wants to modify them or whatever.
Check the controls menu for all of these!
Spoiler: Update for LOZ's Sonic Speed Streak (Open)This is an update for a mod that isn't mine, but rather made by LOZ (the person who continued development on ZBloody Hell among other things). I did get permission to release this 5 years ago, but never got around to it. Figured I might as well drop it here. I recommend loading the Blaze+Sonic addon and playing as Sonic CE, since he has a double jump that'll probably be a bit helpful. Besides adding those two characters, it puts all 8 levels LOZ released in a single package, I think in release order if I'm not mistaken.
In my honest opinion, it doesn't control very well or feel very polished sadly, but when considering this was under the limitations of being properly and smoothly playable online with Zandronum, the results are a lot more impressive. The game has actual content too which is great.
Here's the original mod:
https://forum.zdoom.org/viewtopic.php?t=60484
Unfortunately it seems like the blog links are dead, so this update might be the only preserved version of the game.
DOWNLOAD
Spoiler: Blaze The Cat game (idk never really named it) (Open)Probably my favorite of all my scrapped projects, had a lot of fun working on it while I did. At some point I had an HDD crash which resulted in me losing most of my recent changes and at that point I kind of just lost motivation. Later I picked up rewriting the whole thing in C, but still ended up dropping it and that version only got as far as basic grounded player movement without even jumping.
This build has been patched up to fix some of the issues left unfixed from the time I lost so many changes and was left with just this broken copy. It's missing some things I later made but unfortunately those are just lost to time.
The basic controls are that you move with the movement keys (wow), jump with the jump button (seriously?!) and press crouch to slide on the ground or homing attack while in the air (you need to be facing an enemy or monitor for that to work). The reload key will also make Blaze transform into Burning Blaze if you have 50 rings or more. There's 3 simple test maps with some objects.
DOWNLOAD
Spoiler: Hi Hi Puffy AmiYumi game thing (Open)A much, much, much, MUCH rougher game that was meant to be a beat em up platformer thing. It's even more unfinished than the Blaze game and has a lot of janky and ugly looking things. There was a race mode of sorts but I sadly lost the code for that and couldn't include it in this build.
Not much more to say. There's a few maps included.
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When I consider Your heavens, the work of Your fingers, The moon and the stars, which You have ordained; What is man that You take thought of him, And the son of man that You care for him? (Psalms 8:3-4, NASB)
My Discord tag is @tdrr, and it's my preferred contact method. I also check PMs here from time to time.
I also have a
Discord server for my projects.