Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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phineas
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- Posts: 30
- Joined: Fri Jan 24, 2014 11:13 pm
- Location: Hales Corners, WI USA
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#381
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by phineas » Fri Jul 11, 2025 9:13 pm
I'm asking because I get checkerboard sky. I'm running in software mode on Zand 3.2 for Linux.
Load order is skulltag_content-3.2-beta2.pk3, then SuperSkulltag_v2e.pk3. If I reverse this order,
Zand doesn't start it at all.
---time passes---
As long as I have you on the phone, this item outside the left window at the entrance is unknown:
Map02 now, and there's more red ! diamonds:

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Ænima
- Addicted to Zandronum
- Posts: 3578
- Joined: Tue Jun 05, 2012 6:12 pm
#382
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by Ænima » Wed Jul 16, 2025 12:41 am
phineas wrote: ↑Fri Jul 11, 2025 9:13 pm
I'm asking because I get checkerboard sky. I'm running in software mode on Zand 3.2 for Linux.
The mod is currently intended to be “OpenGL only” at the moment. My apologies. Those <!>s are 3D models which can’t be rendered in Software so the <!>s are placeholders until we get sprite replacements for all of the trees, cars, etc.
The checkerboard in the sky is an OpenGL skybox which also cannot render in Software. I can address this with a clientside script that changes the sky to a texture for Software players. Thanks for bringing it up.
Btw a few maps also use sloped 3D floors which will not render at all in Software.
phineas wrote: ↑Fri Jul 11, 2025 9:13 pm
Load order is skulltag_content-3.2-beta2.pk3, then SuperSkulltag_v2e.pk3. If I reverse this order,
Zand doesn't start it at all.
That’s normal. Any mod that uses DECORATE inheritance must be listed after the wad/pk3 it inherits from. In this case, it’s Skulltag, which has had all of its assets contained to skulltag_content-* in recent years.