Well, it's nearly finished now. I even have the multiplayer coop done in UV or what I'd like to
call UV++. As near as I can tell, the only thing missing are proper graphics on some of the
frame rotations of the Xidus Bossman monster. I'm sure I'll find some other stuff for
nitpicking through the testing process. But what I'm making available here is fully playable
as a single player map as well. Anyone, anywhere is welcome to take a crack at it and let
me know what you think.
Wad Info
Game: Doom II
Format: Doom2-in-Hexen formatted map
Maps: 1
Difficulties implemented: all three in single-player, UV++ for multiplayer coop
Build Time: better part of six months
Tested On: Zandronum 3.1 for Linux & Windows
Download: https://chapsoftware.com/Files/imagBildaBear4.zip
At time of this post, I have a running coop server at:
Chap Stallis Coop-test Imaginate BildaBear4
available in the Doomseeker list
A brief history
Last year, I became fascinated with a headquarters map by an old French clan called
Secteur-Lambda. If you're interested in it, see:
https://camoy.sdf.org/wads/slhq_2007.wad
Anyhow, my guess is these headquarters maps function as a sortof lobby. And I thought to myself,
y'know, a lobby would fit in really good in a co-op wad file. I was so happy with the lobby I created
early on that I released it as a standalone wad, Monsta Bounce House.
[WIP] Imaginate Build-a-bear 4
[WIP] Imaginate Build-a-bear 4
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