[demo] Monsta Bounce House 2

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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phineas
 
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[demo] Monsta Bounce House 2

#1

Post by phineas » Wed Sep 11, 2024 8:13 pm

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This is demo I made for a section of a headquarters map I'm making this autumn winter.
Updating post with new version 2 double in size with double the baby cacos.

http://chapsoftware.com/Files/mbounce2.zip
Last edited by phineas on Sun Dec 29, 2024 7:21 pm, edited 1 time in total.

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Ænima
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Re: [demo] Monsta Bounce House

#2

Post by Ænima » Mon Dec 16, 2024 6:24 am

Yay.

Now you need a ballpit full of recolored DoomImpBall's.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
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phineas
 
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Location: Hales Corners, WI USA
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Re: [demo] Monsta Bounce House

#3

Post by phineas » Sun Dec 29, 2024 7:37 pm

Ænima wrote:
Mon Dec 16, 2024 6:24 am
Yay.

Now you need a ballpit full of recolored DoomImpBall's.
Strangely enough, it doesn't look like it but the baby cacos used in this are imps!
I chose the imp because gravity. In all my previous iterations of baby caco usage, I based
their code on lost souls. These don't hurt and though destroyable, they don't count for kills.
But they do look menacing! New version replaces old = multi-techni-color now. Too, it
supports up to 4 player co-op. Bounce with friends.

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