UMKDXL is a gameplay/megawad that converts DOOM into a first person fighting game.
What is new? Gameplay and UI overhaul, including new control schemes and kombo systems, sacrificing 90% of weapons from the rosters of all characters in order to make the Kombat Melee oriented so that it feels like a fighting game.
-files and what they do?
The TDBot mod, edited courtesy of TDRR per request contains the bot ai that turns the offline or online bots into melee fighting machines that rush the player with melee attacks and Kombos
The Maps are largely fighting arenas that resemble fighting stages from the MK series, built for a First person Environment.
And of course UMKD, the Playerclass mod that contains the PlayerClasses and mod itself
Kontrols:
Fire = fist swing
AltFire = Block
Jump + Fire = drop kick
Reload = Projectile Attack
Zoom = Melee Weapon Attack
Crouch + Fist swing = Uppercut
Run + Forward = Dash Forward
Side Kick = F
Back + Block = Special Move
Kombos: The Kombos in UMKDZ are now an advanced fighting system that works ON HIT of an opponent (Bleeding Actor)
Fist, Fist, Fist, Fist = Saw Kombo
Uppercut, Fist, Fist, FIst = Special Kombo
Melee, Fist, Fist = Melee Kombo
XRAY Meter:
you can get an Xray damage buff by filling your xray meter. once your meter is filled, you can press Block and Fire at the same time to activate your damage buff.
Download the latest update NOW!
https://www.moddb.com/downloads/ultimat ... doom-xl-13



https://www.youtube.com/watch?v=znBuELUq-2E