Project Ideas

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
User avatar
madcat
Forum Regular
Posts: 313
Joined: Mon Jul 08, 2013 7:16 pm
Location: Czech republic
Clan Tag: [Sun]

Re: Project Ideas

#601

Post by madcat » Mon Jan 14, 2019 8:00 am

Javulas wrote:
Sun Jan 13, 2019 10:39 pm
I got Ultimate Doom and Doom 2 for a friend on Steam. I want to play some easier map wads with her since it'll be a bit more her speed but since those are easy-peasy for me I wonder how difficult it'd be to make a mod that gives you two classes to pick from where one is just regular, unchanged doomguy, and another where it's doomguy but everything is harder...

For example,
1. all damage he takes is multiplied by 1.3 (or thereabouts)
2. moves a little slower
3. ammo pickups yield fewer units
4. health pickups are reduced in amount healed (e.g. medikit 25 to 17)
5. weapon damage is slightly reduced

I imagine this wouldn't be too difficult to whip up but then again this is why I'm posting it into this thread because I can't do it.
You are right, such a mod was easy to make - it only took few hours. https://www.dropbox.com/s/vlfslk7cxmi7y ... .wad?raw=1

- All damage taken by the special player class is multiplied by 1.3
- He moves at 80% speed
- Big Ammo boxes only give him cca 60-80% the ammo ( I have left the small ammo pickups intact )
- Stimpack only gives him 8 health, Medikit gives him 17 ( I have left SoulSphere, Megasphere and the Berserk intact )
- his weapons only do cca 60-80% damage

Know that the ammo given by picking up weapons is the same for both the player classes. Also know that this mod can't work well with any other mod that re-edits the already existing weapons, ammo and health - and any new weapons that use their own ammo will not be affected anyhow.

skaarjman
 
Posts: 27
Joined: Thu Nov 30, 2017 9:53 pm

Re: Project Ideas

#602

Post by skaarjman » Mon Jan 14, 2019 11:18 pm

Probably some of you might be familiar with Unreal 1 or Unreal gold game, how about remaking it entirely using Zandronum ?

User avatar
Javulas
New User
Posts: 3
Joined: Sat Jul 21, 2018 5:51 am
Clan: FAP
Clan Tag: FAP

Re: Project Ideas

#603

Post by Javulas » Tue Jan 15, 2019 1:33 am

madcat wrote:
Mon Jan 14, 2019 8:00 am
Javulas wrote:
Sun Jan 13, 2019 10:39 pm
I got Ultimate Doom and Doom 2 for a friend on Steam. I want to play some easier map wads with her since it'll be a bit more her speed but since those are easy-peasy for me I wonder how difficult it'd be to make a mod that gives you two classes to pick from where one is just regular, unchanged doomguy, and another where it's doomguy but everything is harder...

For example,
1. all damage he takes is multiplied by 1.3 (or thereabouts)
2. moves a little slower
3. ammo pickups yield fewer units
4. health pickups are reduced in amount healed (e.g. medikit 25 to 17)
5. weapon damage is slightly reduced

I imagine this wouldn't be too difficult to whip up but then again this is why I'm posting it into this thread because I can't do it.
You are right, such a mod was easy to make - it only took few hours. https://www.dropbox.com/s/vlfslk7cxmi7y ... .wad?raw=1

- All damage taken by the special player class is multiplied by 1.3
- He moves at 80% speed
- Big Ammo boxes only give him cca 60-80% the ammo ( I have left the small ammo pickups intact )
- Stimpack only gives him 8 health, Medikit gives him 17 ( I have left SoulSphere, Megasphere and the Berserk intact )
- his weapons only do cca 60-80% damage

Know that the ammo given by picking up weapons is the same for both the player classes. Also know that this mod can't work well with any other mod that re-edits the already existing weapons, ammo and health - and any new weapons that use their own ammo will not be affected anyhow.
Thanks a bunch madcat! I appreciate it!

User avatar
Zheg
 
Posts: 36
Joined: Sun Jan 26, 2014 4:13 am

Re: Project Ideas

#604

Post by Zheg » Fri Apr 12, 2019 4:19 pm

anyone got an idea of make a risk of rain mod in doom?
because if not, im on it
i can acs and decorate everyting, the only i need help its the classes and maps
im currently playing RoR2 and its fucking good

User avatar
elden4
Registered just to make one post
Posts: 1
Joined: Wed Oct 09, 2019 7:43 pm
Contact:

Re: Project Ideas

#605

Post by elden4 » Wed Oct 09, 2019 7:57 pm

hello ! i would like to share some ideas for a possible mod / texture pack

hi res smooth doom animation double choice between : black and white style - classic style
double option for sound fx (classic /psx n64)
double option for soundtrack (metal - psx/n64)
hi res textures , choice between : comic / black and white style - classic style (hi res) - new style (hi res)

everything for doom , doom2 and final doom ...to use also with any other custom megawad

in my opinion this type of mod will be really the definitive doom collection... but it is just a dream

Post Reply