-Jes- wrote: ↑Sun Jun 02, 2019 9:52 am
Map generators aren't a new thing. It's been around for quite a while, even.
See these examples.
TDRR appears to be incredibly industrious though. Would be interesting to see where he'll take this.
Yeah i know about them, but it's much cooler to have them generate in-game rather than from an external tool. Also, Oblige takes a VERY long time to generate a map in my PC, when this takes about 1-3 seconds.
Hey, thanks for the compliment! I usually have a time period on which i work on my mods which is 6 hours or 8 if i'm feeling extremely motivated and got nothing more to do, mostly when there's no electricity and that period lasts 6 to 12 hours (yes, that's twice every day

). The next plan is adding a more complex generator, one that just isn't random noise which would allow for many more complex objectives and great variety
I don't think anyone noticed, but this doesn't work at all in Zandronum. The fix is easy, but i don't think anyone will want it as MAP01 takes 1 minute or even more to load up in Zandronum, versus 5 seconds at most in ZDoom. I guess if people REALLY want i could make a more stripped down version of MAP01 that loads up faster in Zandro.
I mean, i guess there's good reason to, Co-op with 64 players and all.
Where can I go from Your Spirit? Or where can I flee from Your presence? If I ascend to heaven, You are there; If I make my bed in Sheol, behold, You are there. (Psalms 139:7-8, NASB)
My Discord tag is @tdrr, and it's my preferred contact method. I also check PMs here from time to time.
I also have a
Discord server for my projects.