Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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stradex
- Forum Regular
- Posts: 103
- Joined: Sun Aug 09, 2015 4:36 am
- Location: Argentina, Buenos Aires
- Clan: IoP
#1
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by stradex » Thu Nov 17, 2016 6:32 pm
(IMPORTANT, THE HOST NEED TO ACTIVATE SEND FULL BUTTON INFO AND INSTANT RESPAWN TO PLAY THIS.
"Compat_ClientsSendFullButtonInfo true" and "SV_ForceRespawn true" In the server or YOU WILL DIE).

Movement: Press move up (ex: w) or move down (ex: s)
Download ZandroPong 0.1
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Ænima
- Addicted to Zandronum
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- Joined: Tue Jun 05, 2012 6:12 pm
#2
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by Ænima » Fri Nov 18, 2016 6:41 pm
lol very cool!
Should make an alternate version with a lost soul sprite as the ball.
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stradex
- Forum Regular
- Posts: 103
- Joined: Sun Aug 09, 2015 4:36 am
- Location: Argentina, Buenos Aires
- Clan: IoP
#3
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by stradex » Wed Aug 02, 2017 3:08 pm
I'm working on a new version with the possibility to play 2 vs 2 (TDM) and with (custom) unlagged [since the original mod didnt have unlagged]
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Empyre
- Zandrone
- Posts: 1316
- Joined: Sun Jul 08, 2012 6:41 am
- Location: Garland, TX, USA
#4
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by Empyre » Thu Aug 03, 2017 12:40 am
Make the paddles all the shorter length, swap the forward paddles (blue forward near red goalie, and vice versa), make a narrow goal (about 3 times the length of the shortened paddle) in the back, where all the rest of the back would bounce like the top and bottom, and you have a pong-style hockey game, like i remember from way back when (late 70s). It was fun then, and it might be fun now. A ball hitting a forward paddle from behind would bounce forward, rather than back.
I also remember a wall-ball game for 1 or 2 players, where the wall on the left was solid, and the players would take turns hitting it.
"For the world is hollow, and I have touched the sky."