Alright here's the story, back in 2011 i made this map and wanted this to be the reboot of the old Doom Reinforced, my very first mod, which was messy and weird in everything but maps, with the Industron visual established i decided to start it again and drive its gameplay style towards Silent Hill mood, however my lack of ideas and design decisions for this map made me scrap it and since then, it was kept with me and only very old friends and never went public.But enough for me i feel as did to Doom Reinforced which i separed the maps from the shitty gameplay mod it was, this one is no different, i removed all the weird conceptual gameplay codes and stuff leaving only the map to show its beauty, anyway keep in mind that this stuff is from 2011 and it was from the early age of my coding, so you will find messy stuff there, i just fixed the few issues to run properly in newer GZDooms, but with the code simple as the actors in this map is, i think the engine's development will not break this map, anyway if it breaks i may update if the thing is not several.
Screeshots:






Download (28MB)
You will not find monsters there, also no weapons but there's few items across the map which was there for the early gameplay which was meant to be some sort of Invasion map for Zandronum (Skulltag by the age it was made), you can enter in the Tactical Sekt building as well the small one behind it, all the rest is locked.
Also inside the PK3 there are additional unused ambient sounds coming from Hellgate: Global, i added them but never used, though i hope someone may find them helpfull in their projects.
P.S: In the readme file i left permissions of not being able to use the models as resource, but in fact i forgot to edit that part and i'm lazy to update that thing and reupload it, so before anyone ask, yes the entire package is resource-free (except the Silent Hill theme and Tactical Sekt logo because obvious reasons) as everything is at least 6 years old.

