[Finished] UAC Vinur Prime Research Base

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Zanieon
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[Finished] UAC Vinur Prime Research Base

#1

Post by Zanieon » Fri Apr 08, 2016 12:18 am

Image Alright folks, here is my attempt to make a map "oldschool-styled", it is inspired by the Techbase maps of The Shores of Hell from Ultimate Doom.

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Screenshot Album

This map is intended to be played only with the features the engine has to offer by its own, jumping and crouching in case, it is compatible with any mod, difficulty adjusts the amount of monsters in crucial parts but don't affect items or ammo yet, it have one slaughterfest moment but it is not unfair at this point since the map will provide infinite supplies until the first half of that moment is completed, anyway most part of the time the map is fast-paced difficulty. This is also a GZDoom exclusive map, since it uses UDMF features to work properly, it contains certain non-linear gameplay, light ACS scripting and some objective making other than get keycards.

Source Port Required:
GZDoom 2.2.0 or above
IWAD: Doom 2
Mod compatible: Yes (All mods that handles monsters correctly and don't use A_SpawnItemEx or other trickery to make them appear in map)
Download (11MB)

P.S: If you want it to play it on Software, i recommend play it in OpenGL simulating Software renderer then, because Skybox and outside fog will break in Software mode.

P.S 2: Zandronum currently can't handle this map due to it cross the 32767 limit of map extension, only GZDoom can run it by now due to have the floating point rewrite code for maps, i think this is the only thing i have to sorry about for now, anyway i still feel i should update the post here because many here still plays stuff in GZDoom when not Zandronuming for multiplayer.

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Last edited by Zanieon on Fri Mar 31, 2017 12:09 am, edited 2 times in total.
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Combinebobnt
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Re: [WIP] UAC Vinur Prime Research Base (Giant Tech-Base Map)

#2

Post by Combinebobnt » Fri Apr 08, 2016 3:53 am

I don't know many 'vanilla' maps that look like this, probably because this looks much better.

Zanieon
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Re: [WIP] UAC Vinur Prime Research Base (RC1 is out!)

#3

Post by Zanieon » Sat Apr 09, 2016 12:23 am

Heh thankies, the map has been released for testing, the final version may come at any time, so feel free to give feedback about the gameplay flow meanwhile.
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Re: [WIP] UAC Vinur Prime Research Base (RC1 is out!)

#4

Post by S_Andrew_S » Sat Apr 09, 2016 6:52 am

Wow, not too many vanilla maps looks quite this good indeed.

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fr blood
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Re: [WIP] UAC Vinur Prime Research Base (RC1 is out!)

#5

Post by fr blood » Sat Apr 09, 2016 7:19 am

Good job man, this map is sure at another level.

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Doomenator
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Re: [WIP] UAC Vinur Prime Research Base (RC1 is out!)

#6

Post by Doomenator » Mon Apr 11, 2016 12:36 am

Usually I don't really think about the scenery in wad. But what is this?
[spoiler]Image[/spoiler]

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Re: [WIP] UAC Vinur Prime Research Base (RC1 is out!)

#7

Post by Zanieon » Mon Apr 11, 2016 12:40 am

Data streams, well i know there's many around the entire base but specifically there have more because there is the Data Center described by the neon signs.
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Re: [WIP] UAC Vinur Prime Research Base (RC1 is out!)

#8

Post by Doomenator » Mon Apr 11, 2016 2:05 am

Zanieon wrote:Data streams, well i know there's many around the entire base but specifically there have more because there is the Data Center described by the neon signs.
I think it would be better to use a texture with a hex code, binary code or matrix code.

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Re: [WIP] UAC Vinur Prime Research Base (RC1 is out!)

#9

Post by Zanieon » Mon Apr 11, 2016 2:51 am

Well, that streams is not meant to be human readable, they are just a flow from one point to another in that computers, it's a more a visible wireless data transfer.
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Re: [WIP] UAC Vinur Prime Research Base (RC1 is out!)

#10

Post by Doomenator » Mon Apr 11, 2016 9:44 pm

Zanieon wrote:Well, that streams is not meant to be human readable, they are just a flow from one point to another in that computers, it's a more a visible wireless data transfer.
[spoiler]Image

Image

https://www.dropbox.com/s/dkbb75fyfs06q ... o.rar?dl=0[/spoiler]

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Re: [Finished] UAC Vinur Prime Research Base

#11

Post by Zanieon » Fri Mar 31, 2017 12:33 am

Bump to say this is finished and being larger than what i expected, Zandronum can't handle this monster for now, so my advise is play it in GZDoom 2.2.0 or later to not run into issues like game crashing or collision going weird, getting damaged from nowhere and stuff of the kind.
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