SunMadcat's monsters

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
User avatar
madcat
Topic author
Forum Regular
Offline
Posts: 193
Joined: Mon Jul 08, 2013 7:16 pm

Re: SunMadcat's monsters

Post#141 by madcat » Sun Oct 16, 2016 2:59 pm

Slogra wrote:MadCat, man, if you still visiting this site can you pls create korax monster for my wad


I think I can, but I need you to tell me how should the Korax look like, what his attacks should be, etc.

User avatar
Slogra
New User
Offline
Posts: 3
Joined: Sun Oct 16, 2016 10:57 am

Re: SunMadcat's monsters

Post#142 by Slogra » Sun Oct 30, 2016 5:11 pm

Can you do him like he was in hexen please

User avatar
madcat
Topic author
Forum Regular
Offline
Posts: 193
Joined: Mon Jul 08, 2013 7:16 pm

Re: SunMadcat's monsters

Post#143 by madcat » Sun Oct 30, 2016 7:51 pm

Wel...here is the Korax you wanted, Slogra. https://www.dropbox.com/s/zxzi3hmb5ca5wkt/KoraxForSlogra.wad?raw=1

User avatar
Slogra
New User
Offline
Posts: 3
Joined: Sun Oct 16, 2016 10:57 am

Re: SunMadcat's monsters

Post#144 by Slogra » Tue Nov 01, 2016 1:06 pm

Thank you bro

User avatar
madcat
Topic author
Forum Regular
Offline
Posts: 193
Joined: Mon Jul 08, 2013 7:16 pm

Re: SunMadcat's monsters

Post#145 by madcat » Sat Nov 05, 2016 8:10 am

Since Im not working on monsters as much as I was before (because of turning to modding and because Im an employed person), I have at least assembled as many unreleased monsters I made as I could find. Here they are:

Image

https://www.dropbox.com/s/2y6v5miuvr1c0c2/SeveralMoreMonstersFromSunMadcatNovember2016.wad?raw=1

Summon Izual (I have released him earler but Im not sure if it was the final version)
Summon Akimboguy
Summon Necro (a boss of my RPG project, this is only a very early version of him)
Summon UnderworldSpider
Summon GargoyleFourArmed
Summon ShieldImp
Summon MaceImp
Summon Kamayuk

User avatar
madcat
Topic author
Forum Regular
Offline
Posts: 193
Joined: Mon Jul 08, 2013 7:16 pm

Re: SunMadcat's monsters

Post#146 by madcat » Mon Nov 28, 2016 12:37 pm

I have started working on a new monster, a Minotaur Mage. Until I add some cloak to his shoulders, the Minotaur will look more likely like some gladiator so if anyone would like me to make a gladiator minotaur too, let me know.

Image

User avatar
madcat
Topic author
Forum Regular
Offline
Posts: 193
Joined: Mon Jul 08, 2013 7:16 pm

Re: SunMadcat's monsters

Post#147 by madcat » Sat Dec 03, 2016 3:52 pm

I have finished the Maulotaur Mage. https://www.dropbox.com/s/3f1aixve5yxkcv1/Naya.wad?raw=1 "Summon Naya"

User avatar
fiorello1
New User
Offline
Posts: 13
Joined: Sun Mar 20, 2016 2:44 am

Re: SunMadcat's monsters

Post#148 by fiorello1 » Sat Jan 07, 2017 9:30 am

I have and idea, why not making some cultist monsters?

User avatar
madcat
Topic author
Forum Regular
Offline
Posts: 193
Joined: Mon Jul 08, 2013 7:16 pm

Re: SunMadcat's monsters

Post#149 by madcat » Sat Jan 07, 2017 10:03 am

fiorello1 wrote:I have and idea, why not making some cultist monsters?


Finally some new idea :) But please tell me what do you mean by "cultist" ? Is it the hooded gunman from Blood or something else?

User avatar
fiorello1
New User
Offline
Posts: 13
Joined: Sun Mar 20, 2016 2:44 am

Re: SunMadcat's monsters

Post#150 by fiorello1 » Sat Jan 07, 2017 10:20 am

Yeah that one from Blood

User avatar
fiorello1
New User
Offline
Posts: 13
Joined: Sun Mar 20, 2016 2:44 am

Re: SunMadcat's monsters

Post#151 by fiorello1 » Wed Jan 11, 2017 4:33 pm

Idea: An ice Hell Hound from Blood. He Throws an ice breath that can freeze you in an instant if you don't move fast and when he dies, he destroys like ice

User avatar
madcat
Topic author
Forum Regular
Offline
Posts: 193
Joined: Mon Jul 08, 2013 7:16 pm

Re: SunMadcat's monsters

Post#152 by madcat » Wed Jan 11, 2017 8:27 pm

fiorello1 wrote:Idea: An ice Hell Hound from Blood. He Throws an ice breath that can freeze you in an instant if you don't move fast and when he dies, he destroys like ice


Like your previous idea, this one is just re-editing attack of an already existing monster - and anyone who knows DECORATE at least a bit could do that.
I would like some sprite ideas, like what monsters should I mix together in order to make a new one. When it comes to attacks, I rarely suffer from short supply of ideas.

User avatar
fiorello1
New User
Offline
Posts: 13
Joined: Sun Mar 20, 2016 2:44 am

Re: SunMadcat's monsters

Post#153 by fiorello1 » Wed Jan 11, 2017 8:30 pm

A mechanized zombieman? A zombieman with mechanical parts of a Crusader from Strife

User avatar
madcat
Topic author
Forum Regular
Offline
Posts: 193
Joined: Mon Jul 08, 2013 7:16 pm

Re: SunMadcat's monsters

Post#154 by madcat » Wed Jan 11, 2017 9:09 pm

fiorello1 wrote:A mechanized zombieman? A zombieman with mechanical parts of a Crusader from Strife


Finally something new :)

Im not sure much how to do such a thing - Zombieman is a human while Crusader does not appear humanoid at all - but I will try it. Thanks for the idea.

User avatar
fiorello1
New User
Offline
Posts: 13
Joined: Sun Mar 20, 2016 2:44 am

Re: SunMadcat's monsters

Post#155 by fiorello1 » Thu Jan 12, 2017 1:23 am

Or you can use the Templar

User avatar
Miguel371xd
New User
Offline
Posts: 18
Joined: Sat Oct 10, 2015 7:48 pm

Re: SunMadcat's monsters

Post#156 by Miguel371xd » Mon Feb 06, 2017 11:05 pm

madcat in need the summon codes but the link is dead :l

User avatar
Ivan
Addicted to Zandronum
Offline
Posts: 1676
Joined: Mon Jun 04, 2012 5:38 pm

Re: SunMadcat's monsters

Post#157 by Ivan » Mon Feb 06, 2017 11:21 pm

All of these would be ok if you didn't butcher the sprites on rotations. Also, use PNG and truecolor so the sprites don't look like garbage...
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

User avatar
madcat
Topic author
Forum Regular
Offline
Posts: 193
Joined: Mon Jul 08, 2013 7:16 pm

Re: SunMadcat's monsters

Post#158 by madcat » Thu Feb 09, 2017 4:58 pm

Ivan wrote:All of these would be ok if you didn't butcher the sprites on rotations. Also, use PNG and truecolor so the sprites don't look like garbage...


I focus on quantity rather than on quality. As for the image format, know that I never had any teacher who would guide me in spriting - so all these monsters were done in BMP ( I only use MS paint-version-for-Windows-XP and XWE ) - I dont even know what the "truecolor" is. I know that my sprites are nothing special and that the sprite rotations are not always perfect. I appreciate good criticism but really, calling them garbage...seriously?

As for the link of summon codes, know that Im working on a new monsterpack atm - when I finish it I will add the list of the new summon codes.
So far I have only assembled monsters that start with A-R (179)

User avatar
madcat
Topic author
Forum Regular
Offline
Posts: 193
Joined: Mon Jul 08, 2013 7:16 pm

Re: SunMadcat's monsters

Post#159 by madcat » Sat Feb 11, 2017 4:27 pm

Here it is, my newest MonsterPack:
https://www.dropbox.com/s/0emldwc40jhpz07/SMC2017.wad?raw=1

And here is the list of summon commands:
https://www.dropbox.com/s/p48n602g497erf1/SMC2017SummonCommands.txt?raw=1

There are two special monster combos:
If "Enslaved" gets hit by "Overseer"'s orange projectile, the "Enslaved" will turn into "SuicideMinion"
"Cantor" can heal "Zakarumite"

CyberShredder was made by editing sprites of SuperDemon from Realm667 ( by Xim )
Last edited by madcat on Tue Feb 14, 2017 5:42 pm, edited 2 times in total.

User avatar
fiorello1
New User
Offline
Posts: 13
Joined: Sun Mar 20, 2016 2:44 am

Re: SunMadcat's monsters

Post#160 by fiorello1 » Sat Feb 11, 2017 7:22 pm

Baboon demon death sprite bugged :l


Return to “Projects, Maps & Mods”



Who is online

Users browsing this forum: No registered users and 3 guests