SunMadcat's monsters

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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madcat
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Re: SunMadcat's monsters

Post#141 by madcat » Sun Oct 16, 2016 2:59 pm

Slogra wrote:MadCat, man, if you still visiting this site can you pls create korax monster for my wad


I think I can, but I need you to tell me how should the Korax look like, what his attacks should be, etc.

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Re: SunMadcat's monsters

Post#142 by Slogra » Sun Oct 30, 2016 5:11 pm

Can you do him like he was in hexen please

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Re: SunMadcat's monsters

Post#143 by madcat » Sun Oct 30, 2016 7:51 pm

Wel...here is the Korax you wanted, Slogra. https://www.dropbox.com/s/zxzi3hmb5ca5wkt/KoraxForSlogra.wad?raw=1

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Re: SunMadcat's monsters

Post#144 by Slogra » Tue Nov 01, 2016 1:06 pm

Thank you bro

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Re: SunMadcat's monsters

Post#145 by madcat » Sat Nov 05, 2016 8:10 am

Since Im not working on monsters as much as I was before (because of turning to modding and because Im an employed person), I have at least assembled as many unreleased monsters I made as I could find. Here they are:

Image

https://www.dropbox.com/s/2y6v5miuvr1c0c2/SeveralMoreMonstersFromSunMadcatNovember2016.wad?raw=1

Summon Izual (I have released him earler but Im not sure if it was the final version)
Summon Akimboguy
Summon Necro (a boss of my RPG project, this is only a very early version of him)
Summon UnderworldSpider
Summon GargoyleFourArmed
Summon ShieldImp
Summon MaceImp
Summon Kamayuk

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Re: SunMadcat's monsters

Post#146 by madcat » Mon Nov 28, 2016 12:37 pm

I have started working on a new monster, a Minotaur Mage. Until I add some cloak to his shoulders, the Minotaur will look more likely like some gladiator so if anyone would like me to make a gladiator minotaur too, let me know.

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Re: SunMadcat's monsters

Post#147 by madcat » Sat Dec 03, 2016 3:52 pm

I have finished the Maulotaur Mage. https://www.dropbox.com/s/3f1aixve5yxkcv1/Naya.wad?raw=1 "Summon Naya"

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Re: SunMadcat's monsters

Post#148 by fiorello1 » Sat Jan 07, 2017 9:30 am

I have and idea, why not making some cultist monsters?

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Re: SunMadcat's monsters

Post#149 by madcat » Sat Jan 07, 2017 10:03 am

fiorello1 wrote:I have and idea, why not making some cultist monsters?


Finally some new idea :) But please tell me what do you mean by "cultist" ? Is it the hooded gunman from Blood or something else?

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Re: SunMadcat's monsters

Post#150 by fiorello1 » Sat Jan 07, 2017 10:20 am

Yeah that one from Blood

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Re: SunMadcat's monsters

Post#151 by fiorello1 » Wed Jan 11, 2017 4:33 pm

Idea: An ice Hell Hound from Blood. He Throws an ice breath that can freeze you in an instant if you don't move fast and when he dies, he destroys like ice

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Re: SunMadcat's monsters

Post#152 by madcat » Wed Jan 11, 2017 8:27 pm

fiorello1 wrote:Idea: An ice Hell Hound from Blood. He Throws an ice breath that can freeze you in an instant if you don't move fast and when he dies, he destroys like ice


Like your previous idea, this one is just re-editing attack of an already existing monster - and anyone who knows DECORATE at least a bit could do that.
I would like some sprite ideas, like what monsters should I mix together in order to make a new one. When it comes to attacks, I rarely suffer from short supply of ideas.

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Re: SunMadcat's monsters

Post#153 by fiorello1 » Wed Jan 11, 2017 8:30 pm

A mechanized zombieman? A zombieman with mechanical parts of a Crusader from Strife

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Re: SunMadcat's monsters

Post#154 by madcat » Wed Jan 11, 2017 9:09 pm

fiorello1 wrote:A mechanized zombieman? A zombieman with mechanical parts of a Crusader from Strife


Finally something new :)

Im not sure much how to do such a thing - Zombieman is a human while Crusader does not appear humanoid at all - but I will try it. Thanks for the idea.

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Re: SunMadcat's monsters

Post#155 by fiorello1 » Thu Jan 12, 2017 1:23 am

Or you can use the Templar


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