Zombie Horde: Revisited.

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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NourPrince
 
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Zombie Horde: Revisited.

#1

Post by NourPrince » Tue Jul 12, 2016 4:00 am

Sorry, ZH Revisited is dead. I won't make ZH mods anymore. You can use it to make some servers for your own satisfaction. But I won't bother make updates for it. The realization I had when making a single ZH mods makes me even worse than ever.

I'm tired of this bullshittery I get when making a simple ZH mod. Even when my previous mod wasn't that good, I thought I would have a potential to make a great mod. But as it turns out, it doesn't.

I know it's a bit too early for me to stop this mod. But when you get some of the complaints about a sniper nerf and about ripped weapons... I feel like I'm in a broken society.

For those people's sake, and for my sake as well, I have decided that I won't do ZH mods anymore, since it apparently makes me a worser modder than normal.

I understand that you will tell me about what should I do and what shouldn't, but since I don't have anymore motivation to make v2, I have decided to end the project all together.

That doesn't mean I won't do other mods, however. I stay as I am, but no ZH mods nor BH mods.

This is General Independence speaking, I'm out.

Information:
Zombie Horde: Revisited is an addon for Zombie Horde in which it reskins the weaponry and adds weapons for both Zombie and Weapon.

Downloads:
Main file: http://allfearthesentinel.net/download? ... ed-v1d.pk3

Function Fix *needed*: http://allfearthesentinel.net/download? ... fix-v3.wad
Last edited by NourPrince on Sat Sep 10, 2016 1:28 pm, edited 20 times in total.

Catastrophe
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Re: Zombie Horde: Revisited.

#2

Post by Catastrophe » Tue Jul 12, 2016 7:22 am

Most weapons look pretty nice but I'm wondering why you didn't replace the crappy sniper sprites.

NourPrince
 
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Re: Zombie Horde: Revisited.

#3

Post by NourPrince » Tue Jul 12, 2016 9:11 am

I was thinking the same idea, but then, no custom snipers that appeal to me. Like the one in AOW or the Hunting Rifle in Realm667, so had no choice but to use the extended one in Realm667. :\

However, I do have an idea for a sniper, ripped from M9K Snipers from GMod. :P

[spoiler]Image[/spoiler]

Eandrave
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Re: Zombie Horde: Revisited.

#4

Post by Eandrave » Fri Aug 12, 2016 2:18 pm


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Zeberpal
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Re: Zombie Horde: Revisited.

#5

Post by Zeberpal » Fri Aug 12, 2016 4:58 pm

First extended ZH mod with nice weapon look and decorate. I like sniper rifle the way it is, though.

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Galactus
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Re: Zombie Horde: Revisited.

#6

Post by Galactus » Fri Aug 12, 2016 5:47 pm

SSG looks horrible, please use a different sprite for it

NourPrince
 
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Re: Zombie Horde: Revisited.

#7

Post by NourPrince » Mon Aug 15, 2016 2:52 am

Zeberpal wrote:First extended ZH mod with nice weapon look and decorate. I like sniper rifle the way it is, though.
Glad you liked it! ^_^
Galactus wrote:SSG looks horrible, please use a different sprite for it
Well, I'm still gonna use Doom 4 SSG until I have found another unique SSG. Deal with it. :cool:

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Doomenator
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Re: Zombie Horde: Revisited.

#8

Post by Doomenator » Mon Aug 15, 2016 7:19 am

I don't like when mix different styles of the weapon. I think I'm not alone. :happyface:

NourPrince
 
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Re: Zombie Horde: Revisited.

#9

Post by NourPrince » Mon Aug 15, 2016 2:30 pm

Doomenator wrote:I don't like when mix different styles of the weapon. I think I'm not alone. :happyface:
I understand. But I like to experiment some stuff so that I could bring a new taste of ZH. That includes a variety of different weapon styles.

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