Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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ferchu20600
- New User
- Posts: 9
- Joined: Wed Aug 10, 2016 11:50 pm
#1
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by ferchu20600 » Thu Aug 11, 2016 12:30 am
Hi! I will put in this thread my last version of this mod. Maybe I will no longer update this mod because I dont have the time that I wanted.
Old Screens:
Changes since the last version (v48):
-No more deathmatchs maps
-One big map with all the features for single and coop play!
-Bettered some weapons since the last release.
-Bettered some sectors of this big map to do it more realistic and difficult.
-Fixed errors in some elements of the previous version.
Link:
http://doom.dogsoft.net/download.php?h= ... ay_v51.zip
And a little version than you can reload the weapons with R button:
http://doom.dogsoft.net/download.php?h= ... ay_v52.zip
Try all this! See ya!
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Combinebobnt
- Retired Staff / Community Team Member
- Posts: 1906
- Joined: Mon Jun 04, 2012 3:37 am
- Location: Earth
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Contact:
#2
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by Combinebobnt » Thu Aug 11, 2016 12:51 am
wtf i thought u finished this
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ferchu20600
- New User
- Posts: 9
- Joined: Wed Aug 10, 2016 11:50 pm
#3
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by ferchu20600 » Thu Aug 11, 2016 5:23 pm
Combinebobnt wrote:wtf i thought u finished this
Yes, at first. But in my freetime, I made some modifications. Besides, the mod had been eliminated from servers. I never stopped to play Doom. But like right now, I can't continue modifying it in a short time, as I did before. If I continue making small changes, I'll put these in this forum, but I think to add realism to this mod, I should have to do something similar to brutaldoom. And that takes too long. And I don't have the experience of the creator of that mod :(
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Ænima
- Addicted to Zandronum
- Posts: 3582
- Joined: Tue Jun 05, 2012 6:12 pm
#4
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by Ænima » Thu Aug 11, 2016 5:52 pm
ferchu20600 wrote:I should have to do something similar to brutaldoom. And that takes too long. And I don't have the experience of the creator of that mod :(
Actually you do, considering that most of the code in Brutal Doom isn't SgtMark's ...
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ferchu20600
- New User
- Posts: 9
- Joined: Wed Aug 10, 2016 11:50 pm
#5
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by ferchu20600 » Fri Aug 12, 2016 1:38 am
Ænima wrote:ferchu20600 wrote:I should have to do something similar to brutaldoom. And that takes too long. And I don't have the experience of the creator of that mod :(
Actually you do, considering that most of the code in Brutal Doom isn't SgtMark's ...
Wow ... I didn't know that. I have based on the tutorials of ZDoom, when I started this mod. As you can imagine, the last thing that I learned was about the function of reload with R button. hahaha, :P