[WIP] All Out War 2: Zeta Project

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Catastrophe
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Re: [WIP] All Out War 2: Zeta Project

#21

Post by Catastrophe » Fri Jul 29, 2016 1:42 am

Hey guys, there's just a few things left before we release this. Currently what needs to be done is the completion of 3 WIP maps, addition of new classes to replace the shoddy ones from 2.1, and add some small QoL stuff such as combo kills, donating your money when you disconnect, etc.

But more importantly, we need you guys to support these two tickets on the tracker. They are pretty nasty bugs that not only severely affects all out war, but vanilla doom as well. If you have an account, please go support these tickets and (hopefully) speed up the process:
http://zandronum.com/tracker/view.php?id=2753
http://zandronum.com/tracker/view.php?id=2787

^ There is a very high chance that almost all of your favorite mods are affected by this in Zandro 3.0, please go support it!

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SwordGrunt
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Re: [WIP] All Out War 2: Zeta Project

#22

Post by SwordGrunt » Sun Jul 31, 2016 6:52 pm

Since I finally had some time to move the maps over and rename them appropriately from AOW 2.1, I've updated the original post with our current map list.

Some maps may or may not be kept in; All Out War (the map) is mostly there for the nostalgia but needs some changes, and the other four tentative ones share the common flaw of being enormously open with little to no cover, being pretty much unplayable. I'm certain that they can all be brought to a better state however and I will be working on it (of course, top priority is retexturing all the fresh maps and adding needed textures to Zeta)

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fr blood
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Re: [WIP] All Out War 2: Zeta Project

#23

Post by fr blood » Sun Jul 31, 2016 9:49 pm

I wonder if people are still going to overplays the same maps.

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Ænima
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Re: [WIP] All Out War 2: Zeta Project

#24

Post by Ænima » Mon Aug 01, 2016 12:48 pm

fr blood wrote:I wonder if people are still going to overplays the same maps.
Yeah. Probably.
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jdagenet
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Re: [WIP] All Out War 2: Zeta Project

#25

Post by jdagenet » Thu Aug 04, 2016 1:11 am

fr blood wrote:I wonder if people are still going to overplays the same maps.
The maps that were added to rotation are ones that are commonly played. I don't imagine any one map being played more than the rest.

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Cartel
 
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Re: [WIP] All Out War 2: Zeta Project

#26

Post by Cartel » Thu Aug 04, 2016 1:35 am

Would be cool to get a priv AOW server going. Getting a bit tired of the stacking, trolls destroying your teams defense, or intentionally killing themselves during SD. Food for thought.

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Re: [WIP] All Out War 2: Zeta Project

#27

Post by jdagenet » Thu Aug 04, 2016 4:43 am

Cartel wrote:Would be cool to get a priv AOW server going. Getting a bit tired of the stacking, trolls destroying your teams defense, or intentionally killing themselves during SD. Food for thought.
Stacking isn't a problem since an anti-stack script is coded into the game.

A private AoW server sounds more like for your personal pleasure than it does for the well-being of the mod, not to mention that the mod just isn't as popular as it used to be and there wouldn't be much gain to a private server. Keep in mind that if you wanted to scrim with buddies or clan members you could always host your own server for it.

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Re: [WIP] All Out War 2: Zeta Project

#28

Post by FascistCat » Thu Aug 04, 2016 8:50 pm

jdagenet wrote:
Cartel wrote:Would be cool to get a priv AOW server going. Getting a bit tired of the stacking, trolls destroying your teams defense, or intentionally killing themselves during SD. Food for thought.
Stacking isn't a problem since an anti-stack script is coded into the game.

A private AoW server sounds more like for your personal pleasure than it does for the well-being of the mod, not to mention that the mod just isn't as popular as it used to be and there wouldn't be much gain to a private server. Keep in mind that if you wanted to scrim with buddies or clan members you could always host your own server for it.
That's all this new AoW version is supposed to fix so no need for a priv.

But how about a private testing server then?

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Re: [WIP] All Out War 2: Zeta Project

#29

Post by jdagenet » Fri Aug 05, 2016 12:35 am

FascistCat wrote:
jdagenet wrote:
Cartel wrote:Would be cool to get a priv AOW server going. Getting a bit tired of the stacking, trolls destroying your teams defense, or intentionally killing themselves during SD. Food for thought.
Stacking isn't a problem since an anti-stack script is coded into the game.

A private AoW server sounds more like for your personal pleasure than it does for the well-being of the mod, not to mention that the mod just isn't as popular as it used to be and there wouldn't be much gain to a private server. Keep in mind that if you wanted to scrim with buddies or clan members you could always host your own server for it.
That's all this new AoW version is supposed to fix so no need for a priv.

But how about a private testing server then?
That all depends on how unsure the developers are about the new changes and additions they've made to 2.1. Testing is already being done behind the scenes as new features and improvements are added into the game, I doubt a testing server will be initiated unless they add something major to the core gameplay that could cause severe problems if malfunctioned. Nonetheless, be sure to check in to #Zeta for specific info such as this.

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Ænima
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Re: [WIP] All Out War 2: Zeta Project

#30

Post by Ænima » Fri Aug 05, 2016 12:45 am

Any intentions to use Zandro's account system to track stats like K/D and use that to balance teams?
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

Catastrophe
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Re: [WIP] All Out War 2: Zeta Project

#31

Post by Catastrophe » Fri Aug 05, 2016 1:52 am

Ænima wrote:Any intentions to use Zandro's account system to track stats like K/D and use that to balance teams?
In the future yes, I'd like to add that. But I realistically don't see myself implementing it anytime soon.

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