[WIP] All Out War 2: Zeta Project
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Catastrophe
- Retired Staff / Community Team Member
- Posts: 2571
- Joined: Sat Jun 02, 2012 2:44 am
Re: [WIP] All Out War 2: Zeta Project
Hey guys, there's just a few things left before we release this. Currently what needs to be done is the completion of 3 WIP maps, addition of new classes to replace the shoddy ones from 2.1, and add some small QoL stuff such as combo kills, donating your money when you disconnect, etc.
But more importantly, we need you guys to support these two tickets on the tracker. They are pretty nasty bugs that not only severely affects all out war, but vanilla doom as well. If you have an account, please go support these tickets and (hopefully) speed up the process:
http://zandronum.com/tracker/view.php?id=2753
http://zandronum.com/tracker/view.php?id=2787
^ There is a very high chance that almost all of your favorite mods are affected by this in Zandro 3.0, please go support it!
But more importantly, we need you guys to support these two tickets on the tracker. They are pretty nasty bugs that not only severely affects all out war, but vanilla doom as well. If you have an account, please go support these tickets and (hopefully) speed up the process:
http://zandronum.com/tracker/view.php?id=2753
http://zandronum.com/tracker/view.php?id=2787
^ There is a very high chance that almost all of your favorite mods are affected by this in Zandro 3.0, please go support it!
- SwordGrunt
- Forum Regular
- Posts: 377
- Joined: Thu Jun 07, 2012 8:43 pm
Re: [WIP] All Out War 2: Zeta Project
Since I finally had some time to move the maps over and rename them appropriately from AOW 2.1, I've updated the original post with our current map list.
Some maps may or may not be kept in; All Out War (the map) is mostly there for the nostalgia but needs some changes, and the other four tentative ones share the common flaw of being enormously open with little to no cover, being pretty much unplayable. I'm certain that they can all be brought to a better state however and I will be working on it (of course, top priority is retexturing all the fresh maps and adding needed textures to Zeta)
Some maps may or may not be kept in; All Out War (the map) is mostly there for the nostalgia but needs some changes, and the other four tentative ones share the common flaw of being enormously open with little to no cover, being pretty much unplayable. I'm certain that they can all be brought to a better state however and I will be working on it (of course, top priority is retexturing all the fresh maps and adding needed textures to Zeta)
- fr blood
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Re: [WIP] All Out War 2: Zeta Project
I wonder if people are still going to overplays the same maps.
Re: [WIP] All Out War 2: Zeta Project
Yeah. Probably.fr blood wrote:I wonder if people are still going to overplays the same maps.
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Re: [WIP] All Out War 2: Zeta Project
The maps that were added to rotation are ones that are commonly played. I don't imagine any one map being played more than the rest.fr blood wrote:I wonder if people are still going to overplays the same maps.
Re: [WIP] All Out War 2: Zeta Project
Would be cool to get a priv AOW server going. Getting a bit tired of the stacking, trolls destroying your teams defense, or intentionally killing themselves during SD. Food for thought.
Re: [WIP] All Out War 2: Zeta Project
Stacking isn't a problem since an anti-stack script is coded into the game.Cartel wrote:Would be cool to get a priv AOW server going. Getting a bit tired of the stacking, trolls destroying your teams defense, or intentionally killing themselves during SD. Food for thought.
A private AoW server sounds more like for your personal pleasure than it does for the well-being of the mod, not to mention that the mod just isn't as popular as it used to be and there wouldn't be much gain to a private server. Keep in mind that if you wanted to scrim with buddies or clan members you could always host your own server for it.
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FascistCat
- Posts: 98
- Joined: Mon Jul 20, 2015 12:51 pm
Re: [WIP] All Out War 2: Zeta Project
That's all this new AoW version is supposed to fix so no need for a priv.jdagenet wrote:Stacking isn't a problem since an anti-stack script is coded into the game.Cartel wrote:Would be cool to get a priv AOW server going. Getting a bit tired of the stacking, trolls destroying your teams defense, or intentionally killing themselves during SD. Food for thought.
A private AoW server sounds more like for your personal pleasure than it does for the well-being of the mod, not to mention that the mod just isn't as popular as it used to be and there wouldn't be much gain to a private server. Keep in mind that if you wanted to scrim with buddies or clan members you could always host your own server for it.
But how about a private testing server then?
Re: [WIP] All Out War 2: Zeta Project
That all depends on how unsure the developers are about the new changes and additions they've made to 2.1. Testing is already being done behind the scenes as new features and improvements are added into the game, I doubt a testing server will be initiated unless they add something major to the core gameplay that could cause severe problems if malfunctioned. Nonetheless, be sure to check in to #Zeta for specific info such as this.FascistCat wrote:That's all this new AoW version is supposed to fix so no need for a priv.jdagenet wrote:Stacking isn't a problem since an anti-stack script is coded into the game.Cartel wrote:Would be cool to get a priv AOW server going. Getting a bit tired of the stacking, trolls destroying your teams defense, or intentionally killing themselves during SD. Food for thought.
A private AoW server sounds more like for your personal pleasure than it does for the well-being of the mod, not to mention that the mod just isn't as popular as it used to be and there wouldn't be much gain to a private server. Keep in mind that if you wanted to scrim with buddies or clan members you could always host your own server for it.
But how about a private testing server then?
Re: [WIP] All Out War 2: Zeta Project
Any intentions to use Zandro's account system to track stats like K/D and use that to balance teams?
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

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Catastrophe
- Retired Staff / Community Team Member
- Posts: 2571
- Joined: Sat Jun 02, 2012 2:44 am
Re: [WIP] All Out War 2: Zeta Project
In the future yes, I'd like to add that. But I realistically don't see myself implementing it anytime soon.Ænima wrote:Any intentions to use Zandro's account system to track stats like K/D and use that to balance teams?