Strafe.It - A strafe oriented obstacle course (for doom2.wad)

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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TB-303
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Strafe.It - A strafe oriented obstacle course (for doom2.wad)

#1

Post by TB-303 » Mon May 09, 2016 11:27 pm

Strafe.It
Description

Strafe.It is a compilation of DOOM2's sectors which contain interesting strafes (for speedrunners, by example).

The main goal of this map is to serve as a tool to practice and/or obtain your strafing (sr40 and sr50) skills. Unlike JumpMaze/RJ mods, it is recommended you disable jumping, as this would defeat the purpose of this modification (it would also make it much, much easier).

It may be seen as DOOM/(G)Zdoom's equivalent of GoldSRC/Source's Bhop & KZ mods.

Extra information

This mod was tested on Zandronum 2.1.2 and was made with DoomBuilder 2 in "ZDoom (Doom in UDMF format)". I also went through many offline and online tests and everything seems to be as it should (there are currently no bugs that I know of).

You may copy/distribute/modify this file as long as the credits are left intact. If you bring any modifications to this file, it is best you leave the credits left intact (with yourself added in the list of contributors). The credits are not yet implemented in the WAD file

Screenshots
Pre-Beta : Same as beta, no things placement, no Icon of Sin.

Pre-Beta scrnshot 1
[spoiler]Image[/spoiler]
Pre-Beta scrnshot 2
[spoiler]Image[/spoiler]
Pre-Beta scrnshot 3
[spoiler]Image[/spoiler]
Pre-Beta scrnshot 4
[spoiler]Image[/spoiler]

Downloads

Strafe.It beta1 (strafeit1_beta1.wad)
Mirror 1 ([bad site]): DOWN
Mirror 2 (allfearthesentinel.net): Download
Mirror 3 (wad-archive.com): Download (login needed)

Configs

I currently use this configuration when playing Strafe.It:
[spoiler]// StrafeIt_1 - Beta_1 (Test config a1)

clearmaplist
addmap map01
addmap map30

skill 4

sv_itemrespawn true
sv_weaponstay true
sv_respawnsuper true
sv_chasecam true
sv_allowcrouch true
sv_barrelrespawn true
sv_nojump true
sv_norespawninvul true
sv_unblockplayers true
sv_weapondrop true

compat_wallrun true
compat_instantrespawn true[/spoiler]

Help / Walkthrough / Default route
[spoiler]- Secret behind beginning door: Triangular teleport skips 'Room 6', the evil face teleports you at the 'Icon of Sin': the end of the map.
- Beginning of the map (original): There's a door behind you, keep this in mind. It'll open once you go over a linedef near the BFG at the very end. Sr50 on the box, keep your speed and get on the platform in front of the door.
- Room 2 (from Map02): sr40 or sr50 straight ahead, over the water.
- Room 3 (from Map03's spawn area): sr40 or sr50 onto the ledge.
- Room 4 1/2 (from Map03 (water part outside)): walk (or strafe) inside the hole on your right <safe zone>. <Soulsphere 1 location> White teleports gets you back one step, as like if you fell in the water. Red teleport takes you ahead.
- Room 4 2/2 (from Map03): Gain enough speed and get inside a window on the left or right part (it's not necessary to strafe to get this one).
- Room 5 (from Map04): There might be a misalligned texture here. Keep in mind where it's at, a door is located right there.
- Room 5.5 (from Map04's end): You must kill the SpiderMasterMind to enter this area. sr40/sr50 backwards on the right pannel, then in one go (don't lose any speed) get on the left one. You may then proceed onto the middle ledge: <Here lays a Megasphere> the switch teleports you back to spawn and the hole skips 'Room 6'.
- Room 6 (from Map06's crusher room): Go on the left open pannel with the pinky (demon) on it. Activate the switch. Go back onto the lift and get inside the caged part ('jump' to it, the middle textures are set as walkable) <Soulsphere's here!>. sr50 through the hole, activate the switch and fall in the next hole. Go up the lift, sr50 onto the 'Map30 lift' and get onto the crusher. Activate the switch and the 3D box will raise. Get on the stairs with the help of the box and sr50 (this might be the most difficult part of the map). Strafe onto the ledge and go up the loooong slope.
- Room 7 (from Map06 outside part near yellow key): This is the area in which you teleport into if you skip Room 6. Walk / strafe ahead.
- Room 8 (form Map01): walk (or strafe) onto the light-textured-square-sector and get onto the tan/beige brick sector. Go through the window and walk on top of the lights to retreive your BFG you have (hopefully) honorably rewarded. You may go back to spawn if you want to exit the map.
- Icon of sin map's exit (from Map30): Defeat romero and his evil gang, just like in Map30 from doom2. Strafe left in the sludge to get on the top level (or rocket-jump), after getting your trusty rocket-launcher, of course. Causing damage from up there takes less hits to end it all.[/spoiler]

Credits

Map creation: ID Software (whoever worked on DOOM2's original mapping)
Map compilation / editing: TB-303
Music: TB-303
Last edited by TB-303 on Tue Aug 02, 2016 1:12 am, edited 3 times in total.

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Mehnrues
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Posts: 10
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Location: Paraguay
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Re: Strafe.It - A strafe oriented obstacle course (for doom2.wad)

#2

Post by Mehnrues » Fri May 13, 2016 11:41 pm

Great, as i said on server you should make the mod non-linear i mean you could reach the end with lot of different ways.

ShinyBallista
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Posts: 5
Joined: Sun Jul 31, 2016 4:14 am

Re: Strafe.It - A strafe oriented obstacle course (for doom2.wad)

#3

Post by ShinyBallista » Sun Jul 31, 2016 5:12 am

Link can't be reached :(

Maybe you can upload it to Mediafire prehaps?
Just lurkin the forums... Doing a mappack too, but it will be crap. (i canned the project tho, cause i lost interest in it.)
Also slightly obsessed with Riolu.


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