SNS Wad Suggestions (revitalized)

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Re: SNS Wad Suggestions (revitalized)

#21

Post by Combinebobnt » Wed Mar 23, 2016 4:40 pm

only if u get dynamo to approve it first

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Re: SNS Wad Suggestions (revitalized)

#22

Post by -_- » Sun Aug 07, 2016 5:11 pm

AeoD 3.01 + it only gets worse.wad
Or some slaughter wad like invasion uac 5.
Last edited by -_- on Sun Aug 07, 2016 5:24 pm, edited 1 time in total.

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Highsman13 - 17.06.2017
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Re: SNS Wad Suggestions (revitalized)

#23

Post by Combinebobnt » Sun Aug 07, 2016 5:21 pm

does aeod even run in zandronum?

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Re: SNS Wad Suggestions (revitalized)

#24

Post by -_- » Sun Aug 07, 2016 5:22 pm

Combinebobnt wrote:does aeod even run in zandronum?
Only an old version (3.01)

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Highsman13 - 17.06.2017
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Re: SNS Wad Suggestions (revitalized)

#25

Post by -_- » Thu Aug 25, 2016 9:28 pm

What about Mobius ?
[spoiler]Image
Image[/spoiler]

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Highsman13 - 17.06.2017
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Re: SNS Wad Suggestions (revitalized)

#26

Post by Combinebobnt » Thu Aug 25, 2016 11:51 pm

i showed that wad to mobius he liked it ?

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Re: SNS Wad Suggestions (revitalized)

#27

Post by Combinebobnt » Sun Oct 16, 2016 7:08 am

next 3 sns confirmed no surprises (isn't even your birthday):

some strangle stuff <- he unfinished
halloween spooksies <- very good
dump 3 humpy dumpy's revenge <- i think its done lets run it

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Re: SNS Wad Suggestions (revitalized)

#28

Post by Combinebobnt » Sun Oct 30, 2016 9:44 pm

crap dump 3 doesnt run in zandronum, time to find permission and my delete key...

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Re: SNS Wad Suggestions (revitalized)

#29

Post by BURZUM » Wed Feb 01, 2017 11:40 am

Hey guys, what about HOLYHELL.WAD ?
It's been a long time!
Greetings from the Doomdaddies!

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Re: SNS Wad Suggestions (revitalized)

#30

Post by Empyre » Wed Feb 01, 2017 5:03 pm

Holyhell needs to wait for Zand 3.0, or at least until the next beta, which should fix the problem of nobody being able to join after the map has started because there are too many monsters.
"For the world is hollow, and I have touched the sky."

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Re: SNS Wad Suggestions (revitalized)

#31

Post by Combinebobnt » Wed Feb 01, 2017 10:33 pm

holyhell has been in the secret list you guys can't see, don't worry. nice to know it lags (might still in 3.0?)

if anybody knows really cool gameplay wads that don't crash the server (smh) uh those are welcome (please 3.0 come FASter). vanilla doom is too easy unless it's like italo doom or chillax idk

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Re: SNS Wad Suggestions (revitalized)

#32

Post by ARGENTVM » Wed Feb 01, 2017 11:57 pm

Combinebobnt wrote:vanilla doom is too boring unless it's like italo doom or chillax idk
Fixed based on what the most complaints about vanilla have been in the last sns we had vanilla content.
When in doubt though, there's stuff like psyche, wrath of cronos, or hard doom to play, but it would be nice to see some new content make it's way to Zandronum via 3.0.
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Re: SNS Wad Suggestions (revitalized)

#33

Post by Combinebobnt » Thu Feb 02, 2017 12:10 am

psychic needs a timesphere patch

wrath of overplayed; even your own clan is bored of it now

gvh made a skulltag resurgence so maybe hard doom can? I don't even know how to run a complex doom server cuz al lthat shit u goota load. vanilla complex? (i didn't like that either :_( )


some guy said he fixed perfect dark and satanic needs to be fixed <-- 2 free sns's.
doomkid finish?

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Re: SNS Wad Suggestions (revitalized)

#34

Post by Razgriz » Thu Feb 02, 2017 12:43 am

My next SNS will be Wrath so prepare yourself :D

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Re: SNS Wad Suggestions (revitalized)

#35

Post by Combinebobnt » Thu Feb 02, 2017 12:44 am

u have to run it first ?

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Re: SNS Wad Suggestions (revitalized)

#36

Post by doomjoshuaboy » Thu Mar 16, 2017 11:09 am

suggestion here: eviltech with mspaint XD bob please bring back mspaint XD

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Re: SNS Wad Suggestions (revitalized)

#37

Post by Combinebobnt » Thu Mar 16, 2017 10:33 pm

i usually let other ppl run my own mods on events i dunno (play my mod? <- meme)

In other words though I just added literally ANOTHER YEAR of map packs to the secret super list... If only I could find 52 more good gameplay wads (god 3.0 please COME)

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Re: SNS Wad Suggestions (revitalized)

#38

Post by Empyre » Fri Mar 17, 2017 11:57 pm

In that case, you could try adding my opweapons. The weapons are over-the-top OP, so you might pair it with way-too-hard maps and/or one of the following: way-too-hard monsters, or 10x, or vilecurse.
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Re: SNS Wad Suggestions (revitalized)

#39

Post by Combinebobnt » Wed Apr 26, 2017 10:44 pm

ok 3.0 betas are here so those wads are no longer off limits (welcome zdoom masterrace). i dunno what from zdoom works in multiplayer so figure out for me, thanks. All wads suggested here have been noticed and some even ran already! finally more gameplay wads

i see 3.0 is supposed to have the monster bandwidth mitigation thing that I will test so we can run more slaughterwads too

edit: doomkid and doomware finish, u can do it

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Re: SNS Wad Suggestions (revitalized)

#40

Post by stradex » Mon Jun 05, 2017 9:33 pm

watbout some bob_levelmasterstuff-v4.pk3¿¿

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