Regarding the future of FNF -nothing to regard gg

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Combinebobnt
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Regarding the future of FNF -nothing to regard gg

#1

Post by Combinebobnt » Fri Apr 01, 2016 4:08 pm

It's been a great 316 weeks here on Zandronum's Friday Night Fragfest, but today's announcement might seem an upset to our dedicated playerbase. Today will be the last FNF you see on Zandronum. After heavy private and public and secret discussion, the FNF team has decided that we will be moving to Odamex (C) for future events.

Now before you respond in anger at the loss of perhaps your favorite event, hear me out. We have done our calculations and it turns out if we move to a port such as Odamex, we will see far greater success than we've ever seen here at Zandronum. Odamex has no competition for weekly events on Friday, and seeing how I personally thrive when there is no competition in my way, the event as a whole can benefit. This relationship is also mutual for Odamex's case, as it will cause an Infinite % increase in the active playerbase there as well. Here is a graph of our expected calculations for your reference:
Image

We've also been keeping notice on issues that have sprung up again and again in the past, and as the small things do add up, it further encourages this move:
  • We run the same wads too much
  • We run different wads too much
  • One time we ran a wad that wasn't good
  • Sean made it into staff somehow
  • Decay one time said something bad about us
  • Watermelon
Now with this knowledge, you may be able to understand our decision on the move. Do not be completely sorrowful however, as African Friday Night Fragfest will not be moving to Odamex, due to a lack of an African host on that port.

Um april fools noobs get owned xd

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Sean
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Re: Regarding the future of FNF

#2

Post by Sean » Fri Apr 01, 2016 4:38 pm

My objective is complete.

10/3.1415
<capodecima> i dont say any more word without my loyer jenova

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Zakken
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Re: Regarding the future of FNF

#3

Post by Zakken » Fri Apr 01, 2016 6:21 pm

Good to see the FNF team thinking ahead, like always! I'm stoked.

Bloax
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Re: Regarding the future of FNF

#4

Post by Bloax » Fri Apr 01, 2016 6:38 pm

imo you odn't play the same wads enough
you need to step it up to zdctf levels man

you're just not good nouehg, facie it

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-Jes-
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Re: Regarding the future of FNF

#5

Post by -Jes- » Fri Apr 01, 2016 7:05 pm

Great, more casul SCUM flooding my competitive port. As if it wasn't overrun already.

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Samurai
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Re: Regarding the future of FNF

#6

Post by Samurai » Fri Apr 01, 2016 7:57 pm

What do you mean, since I became apart of FNF it has 53045 players every Friday.

I think I should be leader

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Monsterovich
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Re: Regarding the future of FNF

#7

Post by Monsterovich » Sat Apr 02, 2016 11:34 am

Vanilla Doom deathmatch sucks that's a reason.

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Ænima
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Re: Regarding the future of FNF

#8

Post by Ænima » Sat Apr 02, 2016 12:15 pm

Monsterovich wrote:vanilla Doom E1 deathmatch is the best
Agreed, let's do that.


Except with a mod that replaces 75% of the shotguns with SSG's.
­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !


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Monsterovich
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Re: Regarding the future of FNF

#9

Post by Monsterovich » Sat Apr 02, 2016 1:38 pm

vanilla Doom E1 deathmatch is the best
...even your Super Skulltag mod is better than original doom balance, because it just feels more like q3.

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Ænima
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Re: Regarding the future of FNF

#10

Post by Ænima » Sat Apr 02, 2016 1:42 pm

Monsterovich wrote:
your Super Skulltag mod with Doom E1 and SSG's replacing shotguns
Sounds like a plan.
­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­
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Monsterovich
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Re: Regarding the future of FNF

#11

Post by Monsterovich » Sat Apr 02, 2016 1:47 pm

Ænima wrote:Sounds like a plan.
Sounds like no one needs this.


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