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Call for FNF Halloween Wad
Posted: Sun Jul 05, 2015 5:56 pm
by Combinebobnt
Holiday wads are great and gimmicky, but Christmas has like 5000 wads for it and everything else starves.
So, here is a simple request: If someone can make a *new* Halloween-appropriate wad that isn't ghouls vs something, and it isn't completely awful, you're pretty much guaranteed to get on the last FNF of October (and/or next year).
It can be anything; here are the only requirements:
-Make it work with a lot of people
-Have enough content for 2 hours
-The gamemode should involve players killing eachother in some way (this is friday night FRAGfest)
And that's literally it !!!!
RE: Call for FNF Halloween Wad
Posted: Sun Jul 05, 2015 6:41 pm
by Ivan
Ghouls vs MSPD.
RE: Call for FNF Halloween Wad
Posted: Mon Jul 06, 2015 2:47 pm
by Ænima
Outbreak by Aerial.
RE: Call for FNF Halloween Wad
Posted: Mon Jul 06, 2015 5:28 pm
by ibm5155
Cursed Maze but meh, there're ghouls :v... (And may break online D:)
But, you guys can reuse the scp monster that I add it over bonus credits (It actually work like a real scp, freeze when looking at it and moving when you're not)
Being ghouls or not, I still think even the generic scary wads are way better than the generic unity scary games (couf slender games and missing texture here and there ...)
EDIT: haven't spacedm a DM map where you needed to avoid a specific ghoul and the players to not be killed?
EDIT2:TerminusEst13 grunt mod? it may need some changes to add some guns for DM (and maybe add the flashnight build in the helmet (like doom 3 bfg edition) so you'll be abble to kill others with vanilla guns plus needing the flashlight to see anything
RE: Call for FNF Halloween Wad
Posted: Mon Jul 06, 2015 5:57 pm
by Ænima
ibm5155 wrote:
EDIT: haven't spacedm a DM map where you needed to avoid a specific ghoul and the players to not be killed?
That was Bill Cosby I think, and now that you mention it we should host that too.
RE: Call for FNF Halloween Wad
Posted: Mon Jul 06, 2015 9:51 pm
by Samurai
8-bit ctf with the theme music from Halloween.
RE: Call for FNF Halloween Wad
Posted: Mon Jul 06, 2015 11:03 pm
by ibm5155
wow, I remember that 8bit ctf, it actually was the only mod that I could run fine on a Pentium 133, 64mb ram and a 1mb 2D gpu :O
RE: Call for FNF Halloween Wad
Posted: Tue Jul 07, 2015 12:10 am
by AkumaKing
There should be a community mod for Halloween that's updated yearly, in my opinion. I would definitely be up for helping out with the decorate.
RE: Call for FNF Halloween Wad
Posted: Tue Jul 14, 2015 1:29 am
by TMD
Jetsons Halloween Spectacular.
It only gets more culturally relevant with age.
RE: Call for FNF Halloween Wad
Posted: Sat Oct 10, 2015 3:33 am
by Marcaek
Yo, all I can think of for PvP that would be fun is GvH
would people actually show up for it again though
RE: Call for FNF Halloween Wad
Posted: Sat Oct 10, 2015 3:36 am
by The Toxic Avenger
I think that still has a nasty stigma attached.
RE: Call for FNF Halloween Wad
Posted: Sat Oct 10, 2015 5:34 am
by Razgriz
Ok so i ran an idea through my head quickly and tried to explain it to arg so here it goes!!!!!!!!!!
[spoiler]<00:02:51> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": hi
<00:03:02> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": i thought a bbit about the halloween project people have mentioned onthe forums
<00:03:16> "ArgentAgent": spooky kabuki for doom
<00:03:20> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": yup
<00:03:22> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": i imagine this
<00:03:39> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": basically
<00:04:00> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": imagine something like whodunit but not shit
<00:04:13> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": the set up will be like this
<00:04:17> "ArgentAgent": rofl
<00:04:40> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": there will be one player selected randomly from a list of evil kabuki monsters who all have different traits
<00:04:55> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": and the rest will be just humans
<00:05:25> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": and they have t oget through medium sized complexes without weapons but there will be use items they can aqcuire along the way
<00:05:45> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": maybe a healing item or a partial stealth item that will allow them to be invisible for a very short time
<00:06:11> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": and the idea is to get through the area and not die
<00:06:21> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": get keys to open doors, search areas
<00:06:33> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": and the one ghoul has to kill all of them
<00:06:44> "ArgentAgent": i thought it was a kabuki monster
<00:06:44> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": but the humans dont run at normal dg speed since that's autism
<00:06:59> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": well ghoul kakubi monster its kinda same
<00:07:05> "ArgentAgent": no they aren't
<00:07:09> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": ok whatever anyways
<00:07:15> "ArgentAgent": kabuki monster is going to have birdshit on his face
<00:07:17> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": so i guess maybe something a bt slow
<00:07:30> "ArgentAgent": and kimono
<00:07:31> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": a medium between dg walking and dq sr50
<00:07:33> "ArgentAgent": white face paint
<00:07:42> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": so they're not too fast and you can't really speedrun
<00:07:46> "ArgentAgent": ghoul is a halloween mask bought from dollar general
<00:07:53> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": and the kamiki monster has to kill them all
<00:08:06> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": but it starts like this
<00:08:13> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": lets say
<00:08:19> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": you know re one mansion right?
<00:08:35> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": how the beginning of the game is like in that main hall?
<00:08:58> "ArgentAgent": re one?
<00:09:02> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": resident evil
<00:09:07> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": yea
<00:09:20> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": well the beginning is really like
<00:09:26> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": you are in a main hall
<00:09:30> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": of a mansion
<00:09:54> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": i imagine humans start off in some sort of sized area like that with many open paths
<00:10:09> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": to keep things interesting i imagine the keys and items people can get can be randomized
<00:10:25> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": but alright humans start in an area
<00:10:36> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": where they can go and branch off
<00:10:51> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": however the kibaki player is stuck in a gated area at first
<00:11:19> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": and only when certain linedefs or switches are hit will the gate lift and there will be silent no stop teleporters available
<00:11:28> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": to different areas
<00:11:55> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": and from there the monster player can decide where to start the killing spree
<00:12:26> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": and i think also t o help spice things up the kubaki player can somehow return to the no stop tele hub to choose a new place to be at
<00:12:49> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": and there you have it
<00:13:03> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": i mean i guess its more coop centric but i think since its still a player killing players yea
<00:14:03> "ArgentAgent": sounds more interesting than who dun it now
<00:14:10> "ArgentAgent": who dun it gets pretty repetitive
<00:14:25> "ArgentAgent": plus I get bored in WDI very quickly and start teamkilling
<00:15:19> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": though i think if the kapachiki player goes back to hub (perhaps going back to where the no stop tele destination is at and hitting a binded key to go there) would yield a time penalty
<00:15:50> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": back into the gated area for a short duration
<00:16:01> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": so there is no returning to hub then raping everyone else in a different area
<00:16:18> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": that way the monsterp layer has no idea where everyone would be at ideally until the penalty time is up
<00:16:25> "ArgentAgent": would the kaubki man get punished if he didn't kill a player in x amount of time
<00:16:40> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": well i am thinking it can be time based or mission based
<00:17:28> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": like the monster player perhaps has 10 minutes to kill all the pla yers
<00:17:44> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": or its gg if the surviving players reach an exit of some sort
<00:17:57> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": i think it can be map dependent to keep it interesting
<00:18:36> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": one map kamasuchi monster player has x amount of time to kill em all before he loses and next one could be finding several keys to unlock doors
<00:19:03> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": i think it wouljd be intersting as long as there were decently sized layouts that weren't too big
<00:19:13> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": or extremely spacious
<00:19:27> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": and it doesn't have to be super dark and dim like in whodundidit
<00:19:39> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": it can be fair lighting somewhat
<00:19:55> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": to dim areas
<00:20:08> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": but nothing too dark or it becomes ridiculous
<00:22:52> "ArgentAgent": yeah we don't need a bunch of dank spoky aras
<00:23:05> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": but this is a lo of effort
<00:23:20> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": i doubt it could reach a playable state this year but maybe next year if it can get a good following
<00:23:32> "ArgentAgent": the maps that wdi had that weren't spooky were either stupid or just laggy beyond playability
<00:23:50> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": and it is just an idea who knows what kind of reception it could get
<00:23:52> "ArgentAgent": it would need a kabuki theater map
<00:23:53> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": but in the right hands yea
<00:27:03> "۞ ✔ ~✈ ▓ ▓ ツ シ ♯ ⑨①① ™®©௫": ok im gonna post thos on the forums to see what reception looks liek in the fnf helloweener thread
[/spoiler]
kinda rough but i thought it could be an honest shot at a more decent attempt of an already existing mod style for those halloweenies zandro players.
RE: Call for FNF Halloween Wad
Posted: Mon Oct 12, 2015 2:06 pm
by CloudFlash
AkumaKing wrote:
There should be a community mod for Halloween that's updated yearly, in my opinion. I would definitely be up for helping out with the decorate.
Yesyesyeysyeysyesyeyesyesyesyesyesyesyes.
RE: Call for FNF Halloween Wad
Posted: Mon Oct 12, 2015 2:40 pm
by fr blood
I just saw that topic and it's too late for me to start making something for it, maybe the next year.
If someone already started a project and need help with decorate / mapping / acs I can help.
RE: Call for FNF Halloween Wad
Posted: Mon Oct 12, 2015 5:01 pm
by Marcaek
There should be a community mod for Halloween that's updated yearly, in my opinion. I would definitely be up for helping out with the decorate.
Anyone remember CEMP? Why did people stop giving a shit?
RE: Call for FNF Halloween Wad
Posted: Fri Mar 11, 2016 4:44 am
by Combinebobnt
Hello my name is Mr. Bump, but this offer is still open btw... Maybe with more than a few days notice something can be prepared now!
RE: Call for FNF Halloween Wad
Posted: Fri Mar 11, 2016 4:51 am
by Catastrophe
uacmn vs humans plz
RE: Call for FNF Halloween Wad
Posted: Fri Mar 11, 2016 6:27 am
by uggi121
Whodunit Halloween edition.
RE: Call for FNF Halloween Wad
Posted: Fri Mar 11, 2016 2:38 pm
by ARGENTVM
RE: Call for FNF Halloween Wad
Posted: Fri Mar 11, 2016 3:47 pm
by Sean