Zandronum 1.0-alpha-120602-1356

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Sgt Dopey
 
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RE: Zandronum 1.0-alpha-120602-1356

#21

Post by Sgt Dopey » Tue Jun 05, 2012 7:45 am

This looks good. Is this based on the same old ZDoom revision Skulltag was?

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Wartorn
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RE: Zandronum 1.0-alpha-120602-1356

#22

Post by Wartorn » Tue Jun 05, 2012 8:30 am

Sgt Dopey wrote: This looks good. Is this based on the same old ZDoom revision Skulltag was?
Yes. I'm told that as soon as this alpha is stabilized (that means we need some testers folks!), we'll start working on slowly catching up to the ZDoom revisions.

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HeX9109
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RE: Zandronum 1.0-alpha-120602-1356

#23

Post by HeX9109 » Tue Jun 05, 2012 5:53 pm

A FreeBSD 64 build would be appreciated.
Like a good neighbor, UD is there! http://www.unidoom.org

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Torr Samaho
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RE: Zandronum 1.0-alpha-120602-1356

#24

Post by Torr Samaho » Tue Jun 05, 2012 7:48 pm

HeX9109 wrote: A FreeBSD 64 build would be appreciated.
I'll see if I can reactivate / update my FreeBSD x64 virtual machine for this.

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President People
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RE: Zandronum 1.0-alpha-120602-1356

#25

Post by President People » Tue Jun 05, 2012 10:37 pm

I get an error message when trying to run Zandronum. I've downloaded any new software updates and re-downloaded Zandronum and I still ge this error message:
Spoiler: Error Message (Open)
Image
Spoiler: Report (from above screenshot) (Open)
Process: zandronum [1706]
Path: /Users/user/Desktop/Marathon Trilogy/Skulltag (DooM)/Zandronum 1.0 Alpha ƒ/Zandronum.app/Contents/MacOS/zandronum
Identifier: net.skulltag.Skulltag
Version: ??? ( ??? )
Code Type: X86 (Native)
Parent Process: launchd [149]

Date/Time: 2012-06-05 18:34:43.909 -0400
OS Version: Mac OS X 10.6.8 (10K549)
Report Version: 6

Interval Since Last Report: 16401881 sec
Crashes Since Last Report: 240
Per-App Crashes Since Last Report: 4
Anonymous UUID: 68DA6E2B-5AA6-4E3A-BE18-6E1185F20669

Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000
Crashed Thread: 0

Dyld Error Message:
Library not loaded: /Users/blzut3/Code/svnteam/Zandronum/build/snes_spc/libsnes_spc.dylib
Referenced from: /Users/user/Desktop/Marathon Trilogy/Skulltag (DooM)/Zandronum 1.0 Alpha ƒ/Zandronum.app/Contents/MacOS/zandronum
Reason: image not found

Binary Images:
0x8fe00000 - 0x8fe4163b dyld 132.1 ( ??? ) <4CDE4F04-0DD6-224E-ACE5-3C06E169A801> /usr/lib/dyld
I'm running Mac OS X (Version 10.6.8), same thing I was running Skulltag with.


And on an (unrelated?) note:
Spoiler: lolappicon (Open)
Image
Last edited by President People on Wed Jun 06, 2012 12:54 am, edited 1 time in total.
Image
***MARATHON SKINS PACK V1.0.7***

I have been Roland, Beowulf, Achilles, Gilgamesh.
I have been called a hundred names and will be called
a thousand more before the world goes dim and cold.

Shoggy
 
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RE: Zandronum 1.0-alpha-120602-1356

#26

Post by Shoggy » Tue Jun 05, 2012 11:49 pm

Image
Last edited by Shoggy on Tue Jun 05, 2012 11:51 pm, edited 1 time in total.

Mangetsu
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RE: Zandronum 1.0-alpha-120602-1356

#27

Post by Mangetsu » Wed Jun 06, 2012 12:04 am

I don't get it Shoggy.

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RE: Zandronum 1.0-alpha-120602-1356

#28

Post by Shoggy » Wed Jun 06, 2012 12:05 am

Mangetsu wrote: I don't get it Shoggy.
Im exicited, finally a update for ST, a new change and look!

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RE: Zandronum 1.0-alpha-120602-1356

#29

Post by Minigunner » Wed Jun 06, 2012 4:07 am

Fixed a major problem in the compat pack. I ended up accidentally converting the flats to patch format, so I went back again to convert the flats to their proper format.
Theshooter7 wrote:Also, to all those people who stack players for exploits: I hate you. Do I really need to seal off every inch of every map to prevent you from getting to places you shouldn't?

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Torr Samaho
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RE: Zandronum 1.0-alpha-120602-1356

#30

Post by Torr Samaho » Wed Jun 06, 2012 7:01 pm

HeX9109 wrote: A FreeBSD 64 build would be appreciated.
I built and uploaded FreeBSD x64 binaries (with FreeBSD 9.0), and added the link to the first post.

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HeX9109
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RE: Zandronum 1.0-alpha-120602-1356

#31

Post by HeX9109 » Wed Jun 06, 2012 11:35 pm

[/home/skulltag/st]% tar -xzf ZandroDev1.0-120602-1356freebsd-x64.tar.bz2
tar: Error opening archive: bzip decompression failed

7zip gives me the same error on Windows.
Like a good neighbor, UD is there! http://www.unidoom.org

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Torr Samaho
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RE: Zandronum 1.0-alpha-120602-1356

#32

Post by Torr Samaho » Thu Jun 07, 2012 3:31 pm

HeX9109 wrote: [/home/skulltag/st]% tar -xzf ZandroDev1.0-120602-1356freebsd-x64.tar.bz2
tar: Error opening archive: bzip decompression failed
Please try again. For some reason the default transfer mode of FreeBSD's command line FTP client is ACSII and transferring the file in this mode broke it.

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President People
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RE: Zandronum 1.0-alpha-120602-1356

#33

Post by President People » Thu Jun 07, 2012 6:05 pm

*Cough*
President People wrote: I get an error message when trying to run Zandronum. I've downloaded any new software updates and re-downloaded Zandronum and I still ge this error message:
Spoiler: Error Message (Open)
Image
Spoiler: Report (from above screenshot) (Open)
Process: zandronum [1706]
Path: /Users/user/Desktop/Marathon Trilogy/Skulltag (DooM)/Zandronum 1.0 Alpha ƒ/Zandronum.app/Contents/MacOS/zandronum
Identifier: net.skulltag.Skulltag
Version: ??? ( ??? )
Code Type: X86 (Native)
Parent Process: launchd [149]

Date/Time: 2012-06-05 18:34:43.909 -0400
OS Version: Mac OS X 10.6.8 (10K549)
Report Version: 6

Interval Since Last Report: 16401881 sec
Crashes Since Last Report: 240
Per-App Crashes Since Last Report: 4
Anonymous UUID: 68DA6E2B-5AA6-4E3A-BE18-6E1185F20669

Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000
Crashed Thread: 0

Dyld Error Message:
Library not loaded: /Users/blzut3/Code/svnteam/Zandronum/build/snes_spc/libsnes_spc.dylib
Referenced from: /Users/user/Desktop/Marathon Trilogy/Skulltag (DooM)/Zandronum 1.0 Alpha ƒ/Zandronum.app/Contents/MacOS/zandronum
Reason: image not found

Binary Images:
0x8fe00000 - 0x8fe4163b dyld 132.1 ( ??? ) <4CDE4F04-0DD6-224E-ACE5-3C06E169A801> /usr/lib/dyld
I'm running Mac OS X (Version 10.6.8), same thing I was running Skulltag with.


And on an (unrelated?) note:
Spoiler: lolappicon (Open)
Image
*Cough*
Image
***MARATHON SKINS PACK V1.0.7***

I have been Roland, Beowulf, Achilles, Gilgamesh.
I have been called a hundred names and will be called
a thousand more before the world goes dim and cold.

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Torr Samaho
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RE: Zandronum 1.0-alpha-120602-1356

#34

Post by Torr Samaho » Thu Jun 07, 2012 6:41 pm

I don't have a Mac so unfortunately I can't help you with this. Blzut3 builds the Mac binaries, so you'll need to ask him.

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President People
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RE: Zandronum 1.0-alpha-120602-1356

#35

Post by President People » Thu Jun 07, 2012 8:05 pm

Ah. I'll have to ask him in a while. Sorry for being an annoyance.
Image
***MARATHON SKINS PACK V1.0.7***

I have been Roland, Beowulf, Achilles, Gilgamesh.
I have been called a hundred names and will be called
a thousand more before the world goes dim and cold.

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RE: Zandronum 1.0-alpha-120602-1356

#36

Post by Blzut3 » Thu Jun 07, 2012 9:30 pm

President People wrote: I get an error message when trying to run Zandronum. I've downloaded any new software updates and re-downloaded Zandronum and I still ge this error message:
Fixed a typo in my build script and redid the disk image. Try downloading it again. (The new image should be less than 5MB.)

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RE: Zandronum 1.0-alpha-120602-1356

#37

Post by Hellstorm Archon » Fri Jun 08, 2012 7:32 pm

For some reason, I cannot get Timidity++ to load with Zandronum.
I've typed this: timidity_exe c:\timidity
and every time this happens, a weird block-looking character shows up in place of "\t", and changing the folder name to "miditimidity" gets rid of the block, but every remedy I've tried leads to the same message:
"could not access c:(block)imidity" or "could not access c:\miditimidity" Any advice?
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J. C. Denton
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RE: Zandronum 1.0-alpha-120602-1356

#38

Post by J. C. Denton » Sat Jun 09, 2012 3:36 am

Hellstorm Archon wrote: For some reason, I cannot get Timidity++ to load with Zandronum.
I've typed this: timidity_exe c:\timidity
and every time this happens, a weird block-looking character shows up in place of "\t", and changing the folder name to "miditimidity" gets rid of the block, but every remedy I've tried leads to the same message:
"could not access c:(block)imidity" or "could not access c:\miditimidity" Any advice?
use two backslashes
IE: timidtiy_exe C:\\path\\to\\timidity.exe

Also, it has to point to the executable file, not the directory.

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Ermac
 
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RE: Zandronum 1.0-alpha-120602-1356

#39

Post by Ermac » Sat Jun 09, 2012 4:23 am

May I suggest that you put installer like Skulltag, that installs both Zandronum and Doomseeker (it's last version). It bothers me when I overwrite current Doomseeker with latest beta and I am unable to contact anyone on IRC, it says doomseeker isn't responding after it crashes and always so (meaning IRC always bugs).

Installer is very simple and comfortable thing.
'sSs' Ermac ~ "Wasteland is harsh" (FOnline2 quote)

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Torr Samaho
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RE: Zandronum 1.0-alpha-120602-1356

#40

Post by Torr Samaho » Sat Jun 09, 2012 7:44 am

Like in Skulltag, we plan to prepare packages with installer for the public stable releases but not for the beta builds.

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