Code: Select all
changeset: 3954:9b67f7b6c15a
user: Torr Samaho
out of sequence fix backport from ZDoom commit b3f5de356f14e2026cc9e5738e8b58e22e7daa44:
- Fixed: SBarInfo's gamemode command used to ignore unknowns (for cross compatibility). On top of restoring the old behavior, generate a warning for only the first ignored instance.
changeset: 3955:11450bb926c8
user: Alex Mayfield <alexmax2742@gmail.com>
Ignore timelimit on lobby maps.
changeset: 3956:b1896f734d01
user: Alex Mayfield <alexmax2742@gmail.com>
Add a `lobby` cvar, which applies lobby functionality to an arbitrary map.
changeset: 3957:c66dc590d1c6
user: Alex Mayfield <alexmax2742@gmail.com>
Always return to the lobby map specified in the cvar if it is set.
changeset: 3958:ee0a2a2be9e8
user: Alex Mayfield <alexmax2742@gmail.com>
Reset to the lobby map after 30 seconds of an empty server.
changeset: 3959:cf0abdf738f0
user: Alex Mayfield <alexmax2742@gmail.com>
Add alias for MAPINFO 'islobby', just plain 'lobby'.
changeset: 3960:acc466dcf2b4
user: Alex Mayfield <alexmax2742@gmail.com>
Detail my changes in docs/zandronum-history.txt.
changeset: 3961:e7e206ca622f
user: Torr Samaho
out of sequence fix backport from ZDoom commit 44c4736de3d49dd0c451504c5544d5692d30828a:
- Ignore unknown properties in the GAMEINFO lump instead of throwing an error.
changeset: 3962:0a092be0cb2a
user: slatenails
- fixed: Tag is an FName and thus needs to be checked against NAME_None and not an empty string in sv_sharekeys code...
changeset: 3963:35e9a7e727a5
parent: 3947:9172e0d2b508
user: Torr Samaho
The authentication mechanism for non-map related lumps now allows Freedoom 0.8/Doom clients to join Doom/Freedoom 0.8 servers.
changeset: 3964:8aaecb3387e1
user: Torr Samaho
Added a client movement buffer. Instead of processing all movement commands of a client immediately, they are stored in this buffer now. Each tic per client up to two commands in this buffer are processed. This way, players with an instable connection shouldn't appear as teleporting instead of moving to players with a stable connection. Note: This only changes how a player perceives the movement of other players. It has not effect on how a player perceives his own movement.
changeset: 3965:5663cbab1857
parent: 3962:0a092be0cb2a
parent: 3964:8aaecb3387e1
user: Torr Samaho
Merged with stable repository.
changeset: 3966:663a48af5ebb
user: slatenails
- refactored the sharekeys code, no longer has duplicated player checks
changeset: 3967:9c60575957d3
user: slatenails
- sharekeys: changed verb "located" to "acquired"
changeset: 3968:8fe531c79be3
parent: 3964:8aaecb3387e1
user: Torr Samaho
updated SERVERCOMMANDS_SetGameDMFlags to use NetCommand
changeset: 3969:b323d3cd8426
parent: 3967:9c60575957d3
parent: 3968:8fe531c79be3
user: Torr Samaho
Merged with stable repository.
changeset: 3970:673cbe2c3a82
user: Torr Samaho
Fixed: The y-position of the cursor in the exit confirmation menu was wrong.
changeset: 3971:b048207dcc6d
user: Torr Samaho
out of sequence fix backport from ZDoom commit 511bdc7208ea0589b059a49b2b43c5f761a53e7b:
- Work around GCC 4.8 bug 54570
changeset: 3972:a3b1420370e8
tag: tip
user: Torr Samaho
fixed a Linux compile problem