Zandronum 2.0-alpha-131223-1820
Moderator: Developers
- ibm5155
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RE: Zandronum 2.0-alpha-131223-1820
=/ Cursed Maze didn't worked, "Script error, x.wad:DECORATE line 338: invalid state parameter a_facemaster"
EDIT: ok i changed the facemaster to facetarget and now i got
"Script error, "PT_BR_PACK.wad:DECORATE" line 285:
Unknown identifier 'JLOSF_TARGETLOS'"
well, removing scp monster, now it works :D
[spoiler][/spoiler]
Well too bad hunters moon didn't =/
EDIT: ok i changed the facemaster to facetarget and now i got
"Script error, "PT_BR_PACK.wad:DECORATE" line 285:
Unknown identifier 'JLOSF_TARGETLOS'"
well, removing scp monster, now it works :D
[spoiler][/spoiler]
Well too bad hunters moon didn't =/
Last edited by ibm5155 on Sat Dec 28, 2013 9:44 am, edited 1 time in total.
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
RE: Zandronum 2.0-alpha-131223-1820
When i changed my Screen resolution this happened rofl
- President People
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RE: Zandronum 2.0-alpha-131223-1820
Couldn't make the testing, but I ran into some bugs almost immediately in Mac OS X:
http://zandronum.com/tracker/view.php?id=1627
http://zandronum.com/tracker/view.php?id=1627
Last edited by President People on Mon Dec 30, 2013 7:31 am, edited 1 time in total.
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- ibm5155
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RE: Zandronum 2.0-alpha-131223-1820
I got that screen change problem too, but it happen since zdoom and skulltag on software render, this doesn't happen with opengl
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
RE: Zandronum 2.0-alpha-131223-1820
forcepain work?
Last edited by doomero on Wed Jan 01, 2014 3:52 am, edited 1 time in total.
- Torr Samaho
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RE: Zandronum 2.0-alpha-131223-1820
FORCEPAIN should work as in ZDoom 2.5.0.
RE: Zandronum 2.0-alpha-131223-1820
I tested and works very well !
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RE: Zandronum 2.0-alpha-131223-1820
I love this alpha build!
However, Coop bots still can't attack monsters in Zandy. Probably that's why all other marines were dead in Knee Deep.
Also:
However, Coop bots still can't attack monsters in Zandy. Probably that's why all other marines were dead in Knee Deep.
Also:
- Is the menu supposed to be stretched and big in widescreen?
- Would the final build of Zandy have the engine of the latest (G)ZDoom but have the multiplayer capabilities of Skull/Zand?
- Slim
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RE: Zandronum 2.0-alpha-131223-1820
Due to some things, Zandronum's always gonna be 2 years behind ZDoom...BlueHattedEngie wrote: I love this alpha build!
However, Coop bots still can't attack monsters in Zandy. Probably that's why all other marines were dead in Knee Deep.
Also:
- Is the menu supposed to be stretched and big in widescreen?
- Would the final build of Zandy have the engine of the latest (G)ZDoom but have the multiplayer capabilities of Skull/Zand?
- Torr Samaho
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RE: Zandronum 2.0-alpha-131223-1820
Can you post a screen shot of this effect?BlueHattedEngie wrote: Is the menu supposed to be stretched and big in widescreen?
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RE: Zandronum 2.0-alpha-131223-1820
How brainless of me: 4:3 resolution on a 16:9 monitor. Sorry about that.Torr Samaho wrote:Can you post a screen shot of this effect?BlueHattedEngie wrote: Is the menu supposed to be stretched and big in widescreen?
- ibm5155
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RE: Zandronum 2.0-alpha-131223-1820
I discovered why they cannot build a big update so fast '-'...
But, idk, what about a boom update for parts that wouldn't interfer into multiplayer area like sndinfo? :p (it may be a suicide task, hmm, should I try ? xD)
But, idk, what about a boom update for parts that wouldn't interfer into multiplayer area like sndinfo? :p (it may be a suicide task, hmm, should I try ? xD)
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
- Torr Samaho
- Lead Developer
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- Joined: Fri May 25, 2012 6:03 pm
- Location: Germany
RE: Zandronum 2.0-alpha-131223-1820
http://zandronum.com/forum/showthread.p ... =2#pid4474ibm5155 wrote: But, idk, what about a boom update for parts that wouldn't interfer into multiplayer area like sndinfo? :p (it may be a suicide task, hmm, should I try ? xD)
- fr blood
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RE: Zandronum 2.0-alpha-131223-1820
Wow, I was using Gzdoom for a lot of things that the old zandronum wasn't able to support, but now... now !!! it's time to change :D !
Good job !
Good job !
RE: Zandronum 2.0-alpha-131223-1820
I go a problem in hexen wad, i can't enter the wolf portal. It worked well in the previous versions.