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Zandronum 3.2-alpha-241030-1744

Posted: Mon Nov 04, 2024 12:45 am
by Kaminsky
We needed to release a new beta right away to address some regressions to the player spawning that were introduced in the beta released last weekend. These issues should now be fixed. Other changes in this build include:
  • Fixed a desync that happened when a player disconnected from the server before clients received a full snapshot of a level. This also caused the "P_PlayerThink: No body for player" warning to start spamming in the console after the level change.
  • Added Sean's tweak to the HUD in CTF/Skulltag. The names of carriers are now displayed in their team colour, instead of the colour of the team's item they are holding.
Here is the full Mercurial changelog since the previous beta:

Code: Select all

changeset: 12636:28e433ec2ffb
user: Adam Kaminski <kaminskiadam9@gmail.com>
Fixed: players sometimes spawned in the void, or just random spots in the map, when they should've spawned at a random cooperative spot.

changeset: 12642:992907f71812
user: Adam Kaminski <kaminskiadam9@gmail.com>
- Fixed a fatal error when trying to select the farthest deathmatch spot available, and all spots were taken.
- Restored more code from GZDoom 1.8.6 used to spawn a player in deathmatch, albeit commented out because Zandronum doesn't actually use it.

changeset: 12645:1eb062e9ae46
user: Sean Baggaley <sean@csnxs.uk>
The bottom-right HUD in CTF/Skulltag now displays the names of carriers in their team colour, instead of the colour of the flag they are holding (addresses 4428).

changeset: 12646:9d7ec921b8d5
user: Adam Kaminski <kaminskiadam9@gmail.com>
Added a sanity check, when processing a "DisconnectPlayer" server command, to ensure a few things aren't executed if the player being disconnected had no body.

changeset: 12647:0c2b243f9d02
user: Adam Kaminski <kaminskiadam9@gmail.com>
Fixed "P_PlayerThink: No body for player" warnings if a player disconnected from the server before the clients received a full update (fixes another regression caused by c770f5a41612).
Download

Enjoy the fresh new build!

Re: Zandronum 3.2-alpha-241030-1744

Posted: Mon Nov 04, 2024 12:50 am
by Sean
Yay, I took up 1/3 of the forum post with a patch that has basically 1 meaningful line of code