Q-Zandronum 1.3.4

All released Zandronum builds

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geNia
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Joined: Wed Sep 30, 2020 7:39 pm

Q-Zandronum 1.3.4

#1

Post by geNia » Fri Feb 03, 2023 10:06 pm

Q-Zandronum 1.3.4 has been released!

You can get the engine build from Q-Zandronum website
  • Ring out death now properly displays the death message
  • Fixed LMS enabling warmup mode after every round
  • Fixed Second Jump velocity formula when moving diagonally
  • When a client joins, the server sends information about all items players carry
  • `+NOMORPHLIMITATIONS` now also keeps player velocity and pitch
  • Added `+ABSOLUTESECONDJUMP` player flag that makes second jumps set velocity instead of adding to it

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mattbratt11
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Re: Q-Zandronum 1.3.4

#2

Post by mattbratt11 » Sun Feb 05, 2023 3:08 am

Are you open to questions?
If so, I have one if you like.

Does this port run Vanilla Doom, or is this port QCDE Exclusive?
If the latter is the answer, I heard it only runs with QCDE, not vanilla.

ddtankbr23
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Re: Q-Zandronum 1.3.4

#3

Post by ddtankbr23 » Sun Mar 05, 2023 12:34 pm

Windown Xp Support?

geNia
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Re: Q-Zandronum 1.3.4

#4

Post by geNia » Wed Apr 19, 2023 12:00 am

mattbratt11 wrote:
Sun Feb 05, 2023 3:08 am
Are you open to questions?
If so, I have one if you like.

Does this port run Vanilla Doom, or is this port QCDE Exclusive?
If the latter is the answer, I heard it only runs with QCDE, not vanilla.
Sorry for answering this so late, I don't visit this forum often enough. I am usually available in Zandronum and QC:DE discords.

Anyway, the Q-Zandronum source port is based on Zandronum 3.0 and can still run any mods and vanilla games that 3.0 could run. It also has a few Zandronum 3.1 and 3.2 features as well, but it's mostly it's own thing now and doesn't usually run mods made for 3.1.

geNia
Developer
Posts: 9
Joined: Wed Sep 30, 2020 7:39 pm

Re: Q-Zandronum 1.3.4

#5

Post by geNia » Wed Apr 19, 2023 12:01 am

ddtankbr23 wrote:
Sun Mar 05, 2023 12:34 pm
Windown Xp Support?
I never tried running it on Win XP, and I don't think it will work

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